Procedural Textures and Image Maps in world space

Forums: Procedural Textures and Image Maps in world space
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Procedural Textures and Image Maps in world space

Postby kraken » Tue Jun 14, 2016 9:49 pm

kraken Tue Jun 14, 2016 9:49 pm
Hell o.

I'm rendering an animation and I noticed the textures don't move although the object does. It looks like they are projected onto the surface relative to world space. I've tried every setting. Nothing locks them to the surface in local space.

Thanks
JS

material.jpg
Node Layout
Win 7 64bit Ultimate SP1
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS
kraken
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Posts: 117
Joined: Thu May 15, 2014 3:48 pm
Location: Saint Augustine, Florida

Re: Procedural Textures and Image Maps in world space

Postby kraken » Sat Jul 09, 2016 4:24 pm

kraken Sat Jul 09, 2016 4:24 pm
Never mind, I figured out a work around.

For those who have this problem, select the object, go into edit mode, and create a UV map. This will lock the texture to the surface, but you may have to play around with the types of maps and projections to get it to look right. Really a lot of extra hoops for something that should be a default behavior if you ask me.
Win 7 64bit Ultimate SP1
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS
kraken
Licensed Customer
Licensed Customer
 
Posts: 117
Joined: Thu May 15, 2014 3:48 pm
Location: Saint Augustine, Florida

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