Thanks Grimm.
It doesn't matter which file, they all do it.
Here's my latest project. I have to turn off "SMOOTH" on the material properties, but then it only renders as faceted. If you turn on "SMOOTH" it has screwed up normals and renders ugly. This is for any object. Even if you make it native in blender or import it from another source.
FYI - I exported the scene as an .orbx, imported it into the standalone, then imported the .obj mesh, then attached the "smooth" white material to the .obj. This "smooth" white material is the same on used on the .orbx model.
This is what I'm describing as the problem. The object mesh is somehow reordered via polygon, so that some are flipped and other are not. I think that the points are reordered in a way that still constructs a polygon, but are clockwise instead of counter-clockwise (or something like that). This is why they shade from light to dark when they should be solid. (Just spit balling, I really have no clue what is wrong).
- Bad Textures