F12 render ingores some camera setting

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
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F12 render ingores some camera setting

Postby Synthercat » Tue Mar 08, 2016 7:49 am

Synthercat Tue Mar 08, 2016 7:49 am
This bug affects Linux & Windows
You can even duplicated it in the start scene

1. Change all the camera settings (Exposure, gamma etc)
2. Render
3. Split the screen and go to a 3d view
4. Press 0 to go to cam view
5. Press Ctrl+Z for preview

The image from preview and Octane Standalone (If you ORBX export your scene) are the same (btw Orbx does not export the resolution setting)
The image from F12 render ignores some settings (I think gamma and saturation)
Attachments
bug.png
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
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Re: F12 render ingores some camera setting

Postby kraken » Thu Mar 17, 2016 11:17 pm

kraken Thu Mar 17, 2016 11:17 pm
I noticed you have a Film setting (Afga). Could it be that is not being exported.

I apologize if this is not helpful. I just got my plug-in today and somewhat stoked about it...although I'm finding problems as well.
Win 7 64bit Ultimate SP1
Blender 2.78
4x GTX980 Ti
NVidia Driver 373.06
Octane Server 3.03.4 v.11.2
Octane SA 3.03.4
Dual Xeon E5-2686
64 GB Ram
1TB SSD
AsRock EP2C612 WS
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Re: F12 render ingores some camera setting

Postby Synthercat » Tue Mar 22, 2016 4:45 pm

Synthercat Tue Mar 22, 2016 4:45 pm
It's a great plug but it's not "production ready" I used it at my own risk for an emergency project with a tight timeline and gave me a HARD time
Murphy's law stroke hard... I found some bugs and if I get the time I'll try to reproduce them and report them
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
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