Blender 3.0 crash when importing texture from live DB

Forums: Blender 3.0 crash when importing texture from live DB
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Blender 3.0 crash when importing texture from live DB

Postby sudisk » Fri Feb 04, 2022 5:53 pm

sudisk Fri Feb 04, 2022 5:53 pm
On the Blender 3 test release, when attempting to import a texture from the live db, Blender closes directly without displaying any error message.

I tried multiple times, either before or after having created an empty material for the object I had selected.

I had a single cylinder in my scene.
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Re: Blender 3.0 crash when importing texture from live DB

Postby linograndiotoy » Mon Feb 07, 2022 2:31 pm

linograndiotoy Mon Feb 07, 2022 2:31 pm
I'll check here. Thanks!
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Re: Blender 3.0 crash when importing texture from live DB

Postby linograndiotoy » Thu Feb 10, 2022 7:57 pm

linograndiotoy Thu Feb 10, 2022 7:57 pm
Fixed in the upcoming release.
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Re: Blender 3.0 crash when importing texture from live DB

Postby sudisk » Sat Feb 12, 2022 8:41 am

sudisk Sat Feb 12, 2022 8:41 am
Thank you !
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Re: Blender 3.0 crash when importing texture from live DB

Postby tapanojum » Mon Apr 11, 2022 7:26 pm

tapanojum Mon Apr 11, 2022 7:26 pm
Hi, was this ever resolved? I'm on Octane Prime 2021.1.4 26. beta and can't import a local texture or a live DB one without blender hanging up and crashing every single time.

Octane has been stable in general and only the Live DB is causing crashes.
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Re: Blender 3.0 crash when importing texture from live DB

Postby WIPEXPO » Fri Apr 29, 2022 7:13 pm

WIPEXPO Fri Apr 29, 2022 7:13 pm
No it hasn't been fixed with upcoming release it still crash after downloading octane DB materials. :( :(
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Re: Blender 3.0 crash when importing texture from live DB

Postby Greggers » Wed May 11, 2022 6:07 pm

Greggers Wed May 11, 2022 6:07 pm
Ha sthis been resolved? Im having the same issue. Latest octane Blender build.
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Re: Blender 3.0 crash when importing texture from live DB

Postby linograndiotoy » Mon May 16, 2022 3:04 pm

linograndiotoy Mon May 16, 2022 3:04 pm
Yes, it should be solved in the current build.
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