Wrong SSS and wrong interaction between shaders

Forums: Wrong SSS and wrong interaction between shaders
Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Wrong SSS and wrong interaction between shaders

Postby umbcel » Sun Sep 26, 2021 12:53 pm

umbcel Sun Sep 26, 2021 12:53 pm
Hello dear OTOY,
I have noticed a very important problem using my custom shader.
I have an object that is made up of different materials.
All materials use the same shader, let's call it "Shader A".
Editing a material composed of "Shader A" also affects the other "Shaders A" assigned to other parts of the same object.
The problem occur in every version of Octane for Blender from 23.xx to 24.xx.
I published a video on youtube to show you the problem.
https://youtu.be/hJhDc1pzfAI

Description of my system
- Operating System Windows 10 x64 21H1
- 2 x Asus GeForce 1080Ti Founder Edition
- RAM Capacity 32 GB
- Nvidia driver version 471.41
- OctaneRender for Blender from 23.xx to 24.xx
umbcel
Licensed Customer
Licensed Customer
 
Posts: 3
Joined: Tue Mar 12, 2013 11:09 pm

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 1 guest

Fri Mar 29, 2024 5:00 am [ UTC ]