BUG: Texture Image Node do not update LivePreview when texture image has changed.
You have to restart LivePreview manually and the you can see image map change.
Is it possible that image texture change does not make whole LivePreview update & restart process but just update of this single material without processing all materials form the beginning ?
There is no problem in simple scene, but in large scene with lot of shaders it consumes a lot of time causing everything update process from scratches.
Be patient for me, please. I am new here.