OctaneRender™ for Blender 2.24.2 - 9.7 OSX [OBSOLETE]

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OctaneRender™ for Blender 2.24.2 - 9.7 OSX [OBSOLETE]

Postby JimStar » Mon Nov 16, 2015 3:56 am

JimStar Mon Nov 16, 2015 3:56 am
The OSX version of OctaneRender™ for Blender plugin, 64-bit.


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one..
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE

  • Merged with most recent Blender 2.76b version.
  • Fixed the bug: internal motion blur render kept failing if the blurred object existed not in all frames participating in blur calculation.
  • Minor fixes and improvements...


Installation:
- Just run autoinstaller file.


DOWNLOAD

Blender Octane Edition - v9.7 OSX (82.5MB autoinstaller file)

DEMO is available..

Blender Octane Edition DEMO - v9.7 OSX (81.7MB autoinstaller file)

For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=50498


Please, if you decided to report a bug:

- Don't post here the reports about how Octane engine works - use the Octane Standalone forum sections for that.
- Give a meaningful description about what you think is wrong and how to reproduce it (in addition to screenshots if any). I can't solve the "one screenshot" rebuses without any meaningful description...
- If you use Google-translator to post here - check please what you got before posting it, and edit it before posting. Ask your friends to check it if you don't speak English.
- If you like to discuss something about the plugin - create a separate thread, don't flood in these testing threads please.

Any meaningless or rebus-like "reports" here will be deleted, just to keep the testing threads clean - because these threads are directly used as the source for fixing and improving the plugin.
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Re: OctaneRender™ for Blender 2.24.2 - 9.7 OSX [TEST]

Postby pegot » Mon Nov 23, 2015 8:59 pm

pegot Mon Nov 23, 2015 8:59 pm
I'm still having an issue where my background environment is rendering incorrectly when layer passes are used as reported here from the previous version:

https://render.otoy.com/forum/viewtopic.php?f=32&t=50712#p255011

This is kind of annoying as it means I need to run two seperate renders from Blender instead of just having both passes output to a single multilayered exr.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
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Re: OctaneRender™ for Blender 2.24.2 - 9.7 OSX [TEST]

Postby pegot » Fri Nov 27, 2015 9:35 pm

pegot Fri Nov 27, 2015 9:35 pm
I have not been able to get Blender Mask Layers to work. I am following the steps as outlined in the below video but the foreground object is not masking the background object - both appear in the final render. Works fine in Cycles, though.

https://www.youtube.com/watch?v=xbdfpo4dOyk

Is this feature supported in Octane Blender? Please advise.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
pegot
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Re: OctaneRender™ for Blender 2.24.2 - 9.7 OSX [TEST]

Postby grimm » Fri Nov 27, 2015 9:50 pm

grimm Fri Nov 27, 2015 9:50 pm
I'm not sure that is supported yet? I don't know if it would work for what you are doing, but you can use the matte option. I wasn't able to figure out how to not have a shadow cast by the matte object.

matte.png
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Re: OctaneRender™ for Blender 2.24.2 - 9.7 OSX [TEST]

Postby pegot » Fri Nov 27, 2015 11:14 pm

pegot Fri Nov 27, 2015 11:14 pm
Hadn't though of the Matt material. Octane ID Render Layers also work for this by the way... but that limits you to rendering each layer separately. I would not know how to excluded the shadows from those either.

The nice thing about Blender layers is that each pass can be exported into a single multilayer EXR file or output to separate files using a node set up. For what I needed Octane Render layers worked fine. One thing I do not completely understand about Octane ID Render Layers though is why anything beyond the first layer can't be assigned a global mesh type?
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
pegot
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Posts: 921
Joined: Mon Nov 07, 2011 3:44 am

Re: OctaneRender™ for Blender 2.24.2 - 9.7 OSX [OBSOLETE]

Postby JimStar » Thu Dec 03, 2015 3:20 am

JimStar Thu Dec 03, 2015 3:20 am
Next version HERE.
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