Force Stop Rendering upon .OBRX scene export

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Force Stop Rendering upon .OBRX scene export

Postby itsallgoode9 » Fri May 01, 2020 4:15 pm

itsallgoode9 Fri May 01, 2020 4:15 pm
I can't count the number of times that I get an error upon export that "Scene can't be exported while rendering". A alot of times, this is caused by viewport render being turned on, on a view or camera that isn't visible. This can really really really be annoying to trackdown which view is still rendering, manually stop it, and attempt to export again.

Can we get a checkbox in the render options to "Force Stop Rendering on .ORBX export"? Or at least in the error field to call out which views are problamatic?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
itsallgoode9
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Re: Force Stop Rendering upon .OBRX scene export

Postby itsallgoode9 » Sat May 30, 2020 5:14 am

itsallgoode9 Sat May 30, 2020 5:14 am
re: my question about "alot of translation happening"---it seems to happen if octane is rendering in a non active viewport, aka, if my back camera has it set on but i don't have it active--anytime i change anything, it translates
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
itsallgoode9
Licensed Customer
Licensed Customer
 
Posts: 885
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City

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