Texture File not showing in the UV Editor{SOLVED}

Forums: Texture File not showing in the UV Editor{SOLVED}
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Texture File not showing in the UV Editor{SOLVED}

Postby redbeardsescapades » Tue Oct 25, 2016 3:01 pm

redbeardsescapades Tue Oct 25, 2016 3:01 pm
Hey,

why are textures not showing up in the UV editor?
Also: is there a way to make textures show up in the viewport aswell?


Win 10
Titan X 12Gb
32Gb System Ram
Nvidia Driver 3.0.7.34
v2.25 Standalone
v2.25 Plugin
Maya 2016
Attachments
Screenshot 2016-10-25 16.57.07.png
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Re: Texture File not showing in the UV Editor

Postby calus » Thu Oct 27, 2016 11:54 am

calus Thu Oct 27, 2016 11:54 am
redbeardsescapades wrote:Also: is there a way to make textures show up in the viewport aswell?

If you plug a transform2D node in the tranform input of the OctaneImageTexture node, it's possible to see Octane bitmap textures in viewport.

maya_2016-10-27_13-51-26.png
maya_2016-10-27_13-51-26.png (11.08 KiB) Viewed 3985 times

But it's very limited:
it doesn't work for UVeditor, dirextX viewport, CoreProfile viewport, and projection nodes are not supported.

It's also very buggy,
as workaround in viewport2.0, you can override Octane materials display with Maya materials:
viewtopic.php?f=28&t=52995#p266550
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Re: Texture File not showing in the UV Editor

Postby calus » Thu Mar 30, 2017 12:16 am

calus Thu Mar 30, 2017 12:16 am
I recently saw in an old plugin release Topic that Octane image texture display in UVeditor was supported at that time.

So i just checked in last plugin release and ... it works also in UVeditor now ! (I don't know since which version)

So ok now Octane image texture display works almost everywhere, (still missing non default viewport 2.0 like directX)
also doesn't need anymore to have a 2Dtransform attached to work since a while.

Textures are still not color-managed in the viewport 2.0,
and diffuse color display is very clunky in openGL viewport 2.0 (twinkles all the time).

But still, the issues of this Topic are SOLVED :)
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