Hi Guys,
Is a actually bug at any plug from a long time now about "octaneRandomColorTexture" only works with particles instances and not a poly instance with any type of geometry of course I understand need to be scatter.
here a example scene:
You can see a " instancer1 2 and a group with poly instance "instancer1_geo_grp" with the same shader applied.
If I export to standlone is working when I get the transform list for both with une base mesh.
Please any advise?