Maya animation scene export error

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Maya animation scene export error

Postby TheImageFaculty » Mon Jul 03, 2017 9:41 am

TheImageFaculty Mon Jul 03, 2017 9:41 am
I'm trying to export a scene to standalone using the OctaneRender animated scene option.

The scene runs through as it caches, but on save the maya script editor shows the following error:

// Octane engine log:
Relocation map points to the same source asset
Failed to relocate buffers from open packages to "/home/darren/Documents/export/octaneMaya_v01.orbx"
FileName::existsAsFile() can be called only on absolute file names

I've tried saving to our network and locally, but I get the same error. Do you have any ideas what this means?

Thanks,
Darren

Linux cent OS
plugin version - 3.06.2-11.6
Maya 2017 update 3
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Re: Maya animation scene export error

Postby BK » Tue Jul 04, 2017 5:12 am

BK Tue Jul 04, 2017 5:12 am
Hi Darren :)

Please make sure the "frame animation extension" parameter is set to name_#.ext from the render setting's Common tab.

Also, here's our latest stable build viewtopic.php?f=109&t=62064.
Attachments
2017-07-04 16_58_59-Render Settings.png
Kind Regards

bk3d
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Re: Maya animation scene export error

Postby TheImageFaculty » Tue Jul 04, 2017 9:06 am

TheImageFaculty Tue Jul 04, 2017 9:06 am
https://u4752079.dl.dropboxusercontent.com/u/4752079/octaneMaya_orbxError/octaneMaya_v01.mb

I have a frame range setup, you can inspect the file by downloading it from the link above, it's a very simple test scene.

Thanks,
D
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Re: Maya animation scene export error

Postby BK » Wed Jul 05, 2017 5:42 am

BK Wed Jul 05, 2017 5:42 am
Hi Darren,

Thank you so much for the sample test scene. We are investigating this issue and will get back to you with any update soon.
Kind Regards

bk3d
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Re: Maya animation scene export error

Postby TheImageFaculty » Wed Jul 05, 2017 1:45 pm

TheImageFaculty Wed Jul 05, 2017 1:45 pm
Your welcome.

Just a note that I have has this working successfully before, so maybe it was introduced in 3.06?

Darren
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Re: Maya animation scene export error

Postby BK » Thu Jul 06, 2017 3:02 am

BK Thu Jul 06, 2017 3:02 am
Hi Darren,

Thank you, for letting us know it was working before 3.06. We are currently determining where the bug is coming from.
Kind Regards

bk3d
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Re: Maya animation scene export error

Postby TheImageFaculty » Wed Dec 20, 2017 9:23 am

TheImageFaculty Wed Dec 20, 2017 9:23 am
Hi Chaps,

Any update on this issue?

Thanks,
Darren
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Re: Maya animation scene export error [UPDATED]

Postby TheImageFaculty » Wed Dec 20, 2017 2:47 pm

TheImageFaculty Wed Dec 20, 2017 2:47 pm
I have found a work-around, this is specific to exporting out a scene using the OctaneRender animated scene option, (the best option for animated scenes with textures etc intact).

In the Export window you can uncheck the 'Export scene as merged alembic node in ORBX package'. The scene will then export without throwing the earlier errors.

The tool-tip states that by unchecking this option that vertex animation will be lost, so it's not a satisfactory solution in some cases. But hopefully that helps narrow down the issue?

Thanks,
D
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Re: Maya animation scene export error

Postby spectacle » Mon Jan 01, 2018 8:20 pm

spectacle Mon Jan 01, 2018 8:20 pm
I'm having the same issue. Exporting a OctaneRender Animated Scene doesn't working 3.06, but it works fine in 3.05. Exporting a single frame OctaneRender Scene works fine in both 3.05 and 3.06.
I'm on MacOS 10.12.6 running 1080 Ti + 1080 + 980 Ti. I've tried exporting locally and over LAN.
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