OctaneRender for Maya 2019.2xb3-16.0 [OBSOLETE]

Forums: OctaneRender for Maya 2019.2xb3-16.0 [OBSOLETE]
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Re: OctaneRender for Maya 2019.2xb3-16.0 [BETA]

Postby BK » Thu Sep 05, 2019 4:46 am

BK Thu Sep 05, 2019 4:46 am
Jolbertoquini wrote:Hi Jim,

what is the procedure to add shader on xgen hairs?? is working really well load and etc, but I can add shader I'm connecting on the "transform" node at Octane hair material but is ignore completely any advise?

Cheers,
JO


hi Jo,

Thank you so much for testing the plugin. Try applying the Octane Hair Material straight to "desctiption1" node.
If you are working on Hair and groom spline then please convert them to Interactive Groom as a workaround.
Attaching some quick samples -

XgenWorkflow.zip
(4.39 MiB) Downloaded 179 times


Note: Please enable the Viewport's Wireframe on Shaded mode as Maya viewport fails to draw Octane Hair Material. We have reported this issue to Autodesk Developer.
Kind Regards

bk3d
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Re: OctaneRender for Maya 2019.2xb3-16.0 [BETA]

Postby Jolbertoquini » Thu Sep 05, 2019 1:25 pm

Jolbertoquini Thu Sep 05, 2019 1:25 pm
JimStar wrote:
hgarrou wrote:I'm getting the same results as Rikk The Gaijin above.
I have no visual result from ipr or viewport using the Octane XB3 plugin.

FYI
I Tried with the XB2 standalone installed since this is the most recent one available for download.
Perhaps the XB3 plugin works when XB3 standalone is installed.

Thanks again for all your hard work.

This version is fully compatible with any previous versions' scenes. If you experience some rendering errors - these are most likely the rendering-engine bugs mentioned in the "known issues" section of this beta-version description.
JimStar wrote:KNOWN ISSUES:
  • The Octane SDK 2019.2 XB3 is only released for Windows, so - no other OSes supported by this plugin release.
  • Possible "CUDA error 700", crashes and freezes: these are the rendering-engine bugs. Wait for the more stable Octane SDK to be released if you get annoyed with them.
  • Broken render result when up-sampling is enabled and the render-width requested is not a multiplier of up-sampling value selected. This is the rendering-engine bug.
  • Due to some inconsistency on the rendering engine level the builtin-scriptgraph nodes are not going to be present in the plugin. At least at this stage.

Could you please share some scene with me where you have this issue?
And please describe exactly what is happening on your machine: how do you start the rendering, what do you see in the render result, attach here the content of the messages-output in the Script Editor, etc... Maybe some screenshots...
Please switch on the "Verbose mode" in Octane globals before testing - to have more output in the Script Editor from Octane.

Jolbertoquini
The crashes and CUDA errors are completely expectable with this beta - as mentioned in the description, these are the rendering-engine bugs that should be fixed in later beta-SDK versions... I've already reported many of them to the engine team.
The crashes may behave differently on different machines - e.g. your scene renders OK and does not crash on mine...
1.png

And yes, this is an XB3 version: the XB3 SDK is already released while the XB3 standalone is still in development...



Thanks for the fast reply Jim, Great! oh thanks to know I didn't test on different machines was my first look, but is good to know is working on yours.

For the XB3 is great to know will be soon a standalone Xb3 and also the fact you are ahead! awesome.

Best,
JO
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Re: OctaneRender for Maya 2019.2xb3-16.0 [BETA]

Postby Jolbertoquini » Thu Sep 05, 2019 1:26 pm

Jolbertoquini Thu Sep 05, 2019 1:26 pm
BK wrote:
Jolbertoquini wrote:Hi Jim,

what is the procedure to add shader on xgen hairs?? is working really well load and etc, but I can add shader I'm connecting on the "transform" node at Octane hair material but is ignore completely any advise?

Cheers,
JO


hi Jo,

Thank you so much for testing the plugin. Try applying the Octane Hair Material straight to "desctiption1" node.
If you are working on Hair and groom spline then please convert them to Interactive Groom as a workaround.
Attaching some quick samples -

XgenWorkflow.zip




Note: Please enable the Viewport's Wireframe on Shaded mode as Maya viewport fails to draw Octane Hair Material. We have reported this issue to Autodesk Developer.





Thanks Bikram! I will check now the scene.

Cheers,
JO
Last edited by Jolbertoquini on Fri Sep 06, 2019 8:59 am, edited 1 time in total.
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Re: OctaneRender for Maya 2019.2xb3-16.0 [BETA]

Postby hgarrou » Fri Sep 06, 2019 4:24 am

hgarrou Fri Sep 06, 2019 4:24 am
Thanks for the guidance Jim,
I returned to this plugin version with more success.

Even with "No upsampling" selected I have no Octane result in ipr, just the snapshot.

BUT
When I uncheck AI up-sampling
and uncheck Up-sampling on completion
Octane is again functioning.

Can't wait to explore this more tonight.
Thanks again.
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Re: OctaneRender for Maya 2019.2xb3-16.0 [BETA]

Postby Braca » Mon Oct 07, 2019 7:55 am

Braca Mon Oct 07, 2019 7:55 am
No new releases?
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