OctaneRender for Maya 2019.1xb2-15.2 [OBSOLETE]

Forums: OctaneRender for Maya 2019.1xb2-15.2 [OBSOLETE]
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OctaneRender for Maya 2019.1xb2-15.2 [OBSOLETE]

Postby JimStar » Wed Jul 03, 2019 9:49 pm

JimStar Wed Jul 03, 2019 9:49 pm
Forum rules:
NOTE: The software in this forum thread is not 100% reliable, this is a development build and is meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release.

!!! THIS IS THE BETA VERSION OF OctaneRender PLUGIN, IT IS RELEASED FOR INITIAL BUG HUNTING ONLY !!!
!!! PLEASE DON'T USE IT FOR PRODUCTION & DON'T SAVE THE SCENES FROM THIS BETA VERSION FOR FUTURE USE AS THERE ARE HIGH CHANCES TO LOSING THEM !!!
!!! SCENES SAVED IN THIS BETA VERSION ARE NOT GUARANTEED TO WORK IN SUBSEQUENT VERSIONS !!!
!!! THE RENDER ENGINE IS YET TO BE STABLE, SOME CRASHES & BUGS ARE EXPECTED FOR THIS TEST VERSION OF THE PLUGIN !!!


Otoy® is proud to announce the availability of a new test version of OctaneRender™ for Maya® Version 2019.1
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2016.5, 2017, 2018 and 2019 64-bit on Windows, Linux and OSX operating systems.


To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


Changelog and the installers for Octane Standalone 2019.1 are here:
OctaneRender Standalone 2019.1 XB2


Changes since version 15.1:

  • Implemented the Xgen support. Only the xgmSplineDescription nodes are supported currently.
    The Octane's "Samples per segment" setting in the xgmSplineDescription node controls the sampling of Xgen splines into the format understandable by Octane engine. You can "subdivide" the initial amount of Xgen hair "segments" (the curves between the neighbor control vertices), sampling them into the corresponding amount of Octane sub-segments (if you want more smooth hair shapes). But the more subsamples - the more resources are eaten. The default "1" value is usually good enough.

KNOWN ISSUES:
  • The new up-scaling feature sometimes fails to render correctly, sometimes with GPU crashing. This is the Octane engine bug that will be fixed in next rendering engine releases.
  • Due to some inconsistency on the rendering engine level the builtin-scriptgraph nodes are not going to be present in the plugin. At least at this stage.


=================================
Subscription Studio Downloads
=================================

OctaneRender for Maya Studio [Windows]

OctaneRender for Maya Studio [Linux]

OctaneRender for Maya Studio [MacOS]


=================================
Subscription Enterprise Downloads
=================================

OctaneRender for Maya Enterprise [Windows]

OctaneRender for Maya Enterprise [Linux]

OctaneRender for Maya Enterprise [MacOS]


=================================
Downloads for users with a regular V4 license
=================================

OctaneRender for Maya [Windows]

OctaneRender for Maya [Linux]

OctaneRender for Maya [MacOS]
Last edited by JimStar on Thu Jul 11, 2019 9:08 pm, edited 1 time in total.
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Re: OctaneRender for Maya 2019.1xb2-15.2 [BETA]

Postby Jolbertoquini » Thu Jul 11, 2019 10:39 am

Jolbertoquini Thu Jul 11, 2019 10:39 am
Hi Jim,

Could we have a engine update for the 2019RC1 please?

Best,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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