OctaneRender for Maya 2019.1xb2-15.0 [OBSOLETE]

Forums: OctaneRender for Maya 2019.1xb2-15.0 [OBSOLETE]
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OctaneRender for Maya 2019.1xb2-15.0 [OBSOLETE]

Postby JimStar » Wed Jun 19, 2019 2:12 am

JimStar Wed Jun 19, 2019 2:12 am
Forum rules:
NOTE: The software in this forum thread is not 100% reliable, this is a development build and is meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release.

!!! THIS IS THE BETA VERSION OF OctaneRender PLUGIN, IT IS RELEASED FOR INITIAL BUG HUNTING ONLY !!!
!!! PLEASE DON'T USE IT FOR PRODUCTION & DON'T SAVE THE SCENES FROM THIS BETA VERSION FOR FUTURE USE AS THERE ARE HIGH CHANCES TO LOSING THEM !!!
!!! SCENES SAVED IN THIS BETA VERSION ARE NOT GUARANTEED TO WORK IN SUBSEQUENT VERSIONS !!!
!!! THE RENDER ENGINE IS YET TO BE STABLE, SOME CRASHES & BUGS ARE EXPECTED FOR THIS TEST VERSION OF THE PLUGIN !!!


Otoy® is proud to announce the availability of a new test version of OctaneRender™ for Maya® Version 2019.1
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2016.5, 2017, 2018 and 2019 64-bit on Windows, Linux and OSX operating systems.


To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


Changelog and the installers for Octane Standalone 2019.1 are here:
OctaneRender Standalone 2019.1 XB2


Changes since version 14.X:

  • Implemented the support of 2019.1 XB2 rendering engine.

KNOWN ISSUES:
  • The new up-scaling feature sometimes fails to render correctly, sometimes with GPU crashing. This is the Octane engine bug that will be fixed in next rendering engine releases.
  • Due to some inconsistency on the rendering engine level the builtin-scriptgraph nodes are not going to be present in the plugin. At least at this stage.


=================================
Subscription Studio Downloads
=================================

OctaneRender for Maya Studio [Windows]

OctaneRender for Maya Studio [Linux]

OctaneRender for Maya Studio [MacOS]


=================================
Subscription Enterprise Downloads
=================================

OctaneRender for Maya Enterprise [Windows]

OctaneRender for Maya Enterprise [Linux]

OctaneRender for Maya Enterprise [MacOS]
Last edited by JimStar on Mon Jun 24, 2019 3:04 am, edited 3 times in total.
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Re: OctaneRender for Maya 2019.1xb2-15.0 [BETA]

Postby g0ll4m » Wed Jun 19, 2019 4:27 pm

g0ll4m Wed Jun 19, 2019 4:27 pm
Is this the version that boasts 60 fps on RTX cards, because I just did a test and the render time is literally the exact same.
4 GTX 690's 4 GTX 780Tis 32 gb ram
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Re: OctaneRender for Maya 2019.1xb2-15.0 [BETA]

Postby hgarrou » Thu Jun 20, 2019 5:14 pm

hgarrou Thu Jun 20, 2019 5:14 pm
I've had good luck with this thus far.
Still not seeing Spectron as an option in Maya. Am I missing something?
Love the shadow catcher material. A nice Surprise.
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Re: OctaneRender for Maya 2019.1xb2-15.0 [BETA]

Postby JimStar » Thu Jun 20, 2019 9:27 pm

JimStar Thu Jun 20, 2019 9:27 pm
hgarrou wrote:Still not seeing Spectron as an option in Maya. Am I missing something?.

Yes. This is a "builtin scriptgraph" node.
JimStar wrote:- Due to some inconsistency on the rendering engine level the builtin-scriptgraph nodes are not going to be present in the plugin. At least at this stage.
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