OctaneRender for Maya 2018.1.2-14.35 [OBSOLETE]

Forums: OctaneRender for Maya 2018.1.2-14.35 [OBSOLETE]
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OctaneRender for Maya 2018.1.2-14.35 [OBSOLETE]

Postby JimStar » Mon May 20, 2019 3:15 am

JimStar Mon May 20, 2019 3:15 am
Otoy® is proud to announce the availability of a new OctaneRender™ for Maya® Version 2018.1
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2016.5, 2017, 2018 and 2019 64-bit on Windows, Linux and OSX operating systems.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 419.17 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


Changelog and the installers for Octane Standalone are here:
OctaneRender Standalone 2018.1.2


Changes since version 14.34:

  • Fixed batch-render camera bug.
  • Stability improvements.


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Subscription Studio Downloads
=================================

OctaneRender for Maya Studio [Windows]

OctaneRender for Maya Studio [Linux]

OctaneRender for Maya Studio [MacOS]


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Subscription Enterprise Downloads
=================================

OctaneRender for Maya Enterprise [Windows]

OctaneRender for Maya Enterprise [Linux]

OctaneRender for Maya Enterprise [MacOS]


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DEMO Downloads
=================================

OctaneRender for Maya DEMO [Windows]

OctaneRender for Maya DEMO [Linux]

OctaneRender for Maya DEMO [MacOS]
Last edited by JimStar on Fri May 24, 2019 3:17 am, edited 2 times in total.
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Re: OctaneRender for Maya 2018.1.2-14.35 [STABLE]

Postby calus » Mon May 20, 2019 8:15 pm

calus Mon May 20, 2019 8:15 pm
This version is improved as batch render doesn't fail but still not fixed as it render the wrong cameras in 2 render layer out of 3.
However I could use this version to render layers one by one and setting to not renderable, the cameras not in the layer,
thanks. :)

So this still needs to be fixed in the future and by the way I found that the same bug happen with legacy render layer.
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