OctaneRender for Maya 2018.1.2-14.29 [OBSOLETE]

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OctaneRender for Maya 2018.1.2-14.29 [OBSOLETE]

Postby JimStar » Fri Apr 26, 2019 12:31 am

JimStar Fri Apr 26, 2019 12:31 am
Otoy® is proud to announce the availability of a new OctaneRender™ for Maya® Version 2018.1
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2016.5, 2017, 2018 and 2019 64-bit on Windows, Linux and OSX operating systems.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 419.17 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


Changelog and the installers for Octane Standalone are here:
OctaneRender Standalone 2018.1.2


Changes since version 14.28:

  • Few optimizations in the scene translation processing: this should fix some issues with refresh of temporary (not keyed) current-frame values of animated attributes that don't match the current animation-calculated value.


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Subscription Studio Downloads
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OctaneRender for Maya Studio [Windows]

OctaneRender for Maya Studio [Linux]

OctaneRender for Maya Studio [MacOS]


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Subscription Enterprise Downloads
=================================

OctaneRender for Maya Enterprise [Windows]

OctaneRender for Maya Enterprise [Linux]

OctaneRender for Maya Enterprise [MacOS]


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DEMO Downloads
=================================

OctaneRender for Maya DEMO [Windows]

OctaneRender for Maya DEMO [Linux]

OctaneRender for Maya DEMO [MacOS]
Last edited by JimStar on Mon Apr 29, 2019 3:34 am, edited 1 time in total.
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Re: OctaneRender for Maya 2018.1.2-14.29 [STABLE]

Postby calus » Sun Apr 28, 2019 12:27 pm

calus Sun Apr 28, 2019 12:27 pm
JimStar wrote:
  • Few optimizations in the scene translation processing: this should fix some issues with refresh of temporary (not keyed) current-frame values of animated attributes that don't match the current animation-calculated value.

Sadly this didn't fix a similar/worst issue with animated attributes of OSL textures :

Steps to reproduce the BUG:
- apply to an object in the scene a material using whatever OSL texture in the diffuse component.
- add keyframes animation to one of the OSL dynamic attributes, producing visible change.
- render in IPR or VR at different time to compare > the OSL texture is not refreshed / ignore the animated attribute, even when restarting render. (batch render is ok)


Usually to workaround this bug I need to connect for example the translate X of an animated locator in the OSl node attribute (instead of keying directly the attribute),
but well it's really not handy...
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