OctaneRender for Maya 4.02.1-13.34 [OBSOLETE]

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OctaneRender for Maya 4.02.1-13.34 [OBSOLETE]

Postby JimStar » Thu Feb 28, 2019 1:59 am

JimStar Thu Feb 28, 2019 1:59 am
Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya® Version 4
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2016, 2016.5, 2017 and 2018 64-bit on Windows, Linux and OSX operating systems.

License upgrade

Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:

  1. Go to https://home.otoy.com/render/octane-render/purchase/
  2. Select "Upgrade" in the top menu.
  3. Click on "UPGRADE NOW" next to "Upgrade existing licenses to OctaneRender 4".
  4. Select the licenses you want to upgrade and confirm.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


Changelog and the installers for Octane Standalone 4.02.1 are here:
OctaneRender Standalone 4.02.1

Please read the new features implemented from Octane Standalone 4 version our blog post.


Changes since version 13.33:

  • Fixed wrong camera FOV after export happened in some cases.
  • Workaround for Octane SDK issue: lost referenced file-resource in some cases for alembic nodes inside imported ORBX. Now alembic nodes will always reference the resource inside the initial ORBX, ignoring the "unpack resources" setting (before this is fixed in Octane engine).


Windows DOWNLOAD
OctaneRender for Maya 4.02.1-13.34
OctaneRender for Maya 4.02.1-13.34 Demo

Linux DOWNLOAD
OctaneRender for Maya 4.02.1-13.34
OctaneRender for Maya 4.02.1-13.34 Demo

MacOS DOWNLOAD
OctaneRender for Maya 4.02.1-13.34
OctaneRender for Maya 4.02.1-13.34 Demo



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Subscription Studio Downloads
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OctaneRender for Maya Studio 4.02.1-13.34 [Windows]

OctaneRender for Maya Studio 4.02.1-13.34 [Linux]

OctaneRender for Maya Studio 4.02.1-13.34 [MacOS]
Last edited by JimStar on Tue Mar 05, 2019 3:02 am, edited 1 time in total.
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Re: OctaneRender for Maya 4.02.1-13.34 [STABLE]

Postby Jolbertoquini » Thu Feb 28, 2019 2:11 pm

Jolbertoquini Thu Feb 28, 2019 2:11 pm
Hi Jim,

For this fix is not really there "Fixed wrong camera FOV after export happened in some cases." basically you are supporting Vertical now but not Horizontal anymore, or any of the other modes. I think need be quick fixed because is completely off the viewport preview specially with the "Demo plug" the Licensed version is kind working the position of objects match but not export and preview ratio
I checked with Maya Viewport, Arnold, and other all Good I think is something necessary to be supported right for workflows.

Thanks to check on this Jim,

Cheers,
JO

here some screen shots:
Attachments
Portrait_Vertical.jpg
P_V_Demo
Portrait_Overscan.jpg
P_O_Demo
Portrait_Horizontal.jpg
P_H_Demo
Portrait_fill.jpg
P_Fill_Demo
landscape_Vertical.jpg
L_V_Demo
landscape_Overscan.jpg
L_O_Demo
landscape_Horizontal.jpg
L_H_Demo
landscape_fill.jpg
L_fill_Demo
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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Re: OctaneRender for Maya 4.02.1-13.34 [STABLE]

Postby Jolbertoquini » Thu Feb 28, 2019 6:29 pm

Jolbertoquini Thu Feb 28, 2019 6:29 pm
Hi Jim,

I also realize the Vertical is working in any ratio so basically you can just adapt on any option to be interpreted as "Vertical" so would work for all other modes then horizontal.
We realize specially the fill is equal as vertical which is working on the licensed plug the demo plug is off.

Cheers,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
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https://join.skype.com/LXEQaqqfN15w
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