OctaneRender for Maya 4.02.1-13.32 [OBSOLETE]

Forums: OctaneRender for Maya 4.02.1-13.32 [OBSOLETE]
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Re: OctaneRender for Maya 4.02.1-13.32 [STABLE]

Postby Jolbertoquini » Fri Feb 22, 2019 10:37 am

Jolbertoquini Fri Feb 22, 2019 10:37 am
One more bug... camera projection option on the octaneimagetexture node is broked!
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Re: OctaneRender for Maya 4.02.1-13.32 [STABLE]

Postby abeoctane » Fri Feb 22, 2019 9:31 pm

abeoctane Fri Feb 22, 2019 9:31 pm
I have a problem with batch render, when I send my image sequence from other frame than 0 the render hangs, I created a passes node and then disconected it from the render settings I dont know if this could be the problem, octane hangs on "// Percentage of rendering done: 0 (starting) //" and it never renders the sequence, I am using maya 2016 sp6, nvidia 4.16.34 drivers, the weird part is the the gpus begun to work at 100% the they stop and nothing happens. :roll: :cry:
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Re: OctaneRender for Maya 4.02.1-13.32 [STABLE]

Postby Jolbertoquini » Sat Feb 23, 2019 11:25 am

Jolbertoquini Sat Feb 23, 2019 11:25 am
abeoctane wrote:I have a problem with batch render, when I send my image sequence from other frame than 0 the render hangs, I created a passes node and then disconected it from the render settings I dont know if this could be the problem, octane hangs on "// Percentage of rendering done: 0 (starting) //" and it never renders the sequence, I am using maya 2016 sp6, nvidia 4.16.34 drivers, the weird part is the the gpus begun to work at 100% the they stop and nothing happens. :roll: :cry:


There is a denoise bug with the passes find from Pascal tried to render without denoiser passes and deactivate is that work? Maybe is one other bug? For me when I have multiple nodes such images, kernel this happen in deadline aswell same as you what I do I delete then all I check there is no nodes and then a create again just what I need after that starts working.

Looks like when a lot nodes are there others gets corrupted.

Cheers,
JO
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http://www.hmxmedia.com/
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