Re: OctaneRender for Maya 4.02.1-13.31 [STABLE]
Posted: Thu Feb 14, 2019 4:37 am
This happens when using Octane Universal Material. If you use Octane Glossy Material, then everything is fine
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https://render.otoy.com/forum/
Jolbertoquini wrote:Hi Jim,
One other issue! with "Render View" and "View Port render" when I switch off color management the image from Render View has the wrong color space.
JimStar wrote:Jolbertoquini wrote:Hi Jim,
One other issue! with "Render View" and "View Port render" when I switch off color management the image from Render View has the wrong color space.
Be sure you have 8-bit selected in the output image settings if you want the 8-bit image in your renderView.
JimStar wrote:Jolbertoquini
When you render in IPR it does not matter what image format you've selected PNG or EXR - only the bit depth and "tonemapped" settings matter. There is no "PNG" format in Maya viewport buffer, just direct image data from rendering engine.
So, if you need to play with 16/32-bit in your IPR session - just select the EXR and a needed bit depth and "tonemapped" setting (just because the PNG format section does not have the "tonemapped" setting you want to play with).