OctaneRender® for Maya® 3.08.3 - 12.54 [ OBSOLETE ]

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Re: OctaneRender® for Maya® 3.08.3 - 12.54 [ STABLE ]

Postby BK » Fri Sep 28, 2018 5:36 am

BK Fri Sep 28, 2018 5:36 am
I'm using only one Orbx file. Unfortunatelly unchecking "Unpack ORBX resources" is not help.

Next thing - maya is crashing when unloading/removing/replacing references with some octane materials. This is critical problem for me right now.


Hi Vyoor,

Thanks for confirming.
If the "Unpack ORBX" option is disabled/unchecked it should render as Octane Standalone does. However, you may need to recreate the environment if you have an HRD or Sky setup in the ORBX file.

Could we please try again?

1. Create a new Maya scene.
2. Create an Orbx Proxy [ do not import yet ]
3. Open the Render settings> select Renderer> OctaneRender
4. From Octane Render tab>disabled/unchecked the "Unpack ORBX"
5. Now, select the Orbx proxy then Import the OBRX scene
6. Create Kernel> Environment then IPR

We are aware of the reference remove crash and this will be resolved in the next build.

Please let us know how it goes.

Cheers
Kind Regards

bk3d
BK
OctaneRender Team
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Re: OctaneRender® for Maya® 3.08.3 - 12.54 [ STABLE ]

Postby Vyoor » Sun Sep 30, 2018 3:52 pm

Vyoor Sun Sep 30, 2018 3:52 pm
Could we please try again?

1. Create a new Maya scene.
2. Create an Orbx Proxy [ do not import yet ]
3. Open the Render settings> select Renderer> OctaneRender
4. From Octane Render tab>disabled/unchecked the "Unpack ORBX"
5. Now, select the Orbx proxy then Import the OBRX scene
6. Create Kernel> Environment then IPR

We are aware of the reference remove crash and this will be resolved in the next build.

Please let us know how it goes.


I think yes, in Your way it look's like it's working. I had to miss something.

Thanks!
i7, 4x GTX 780, Maya.
Vyoor
Licensed Customer
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Posts: 66
Joined: Fri Jul 12, 2013 8:18 pm

Re: OctaneRender® for Maya® 3.08.3 - 12.54 [ STABLE ]

Postby BK » Mon Oct 01, 2018 5:08 am

BK Mon Oct 01, 2018 5:08 am
Vyoor wrote:
Could we please try again?

1. Create a new Maya scene.
2. Create an Orbx Proxy [ do not import yet ]
3. Open the Render settings> select Renderer> OctaneRender
4. From Octane Render tab>disabled/unchecked the "Unpack ORBX"
5. Now, select the Orbx proxy then Import the OBRX scene
6. Create Kernel> Environment then IPR

We are aware of the reference remove crash and this will be resolved in the next build.

Please let us know how it goes.


I think yes, in Your way it look's like it's working. I had to miss something.

Thanks!


Thank you Vyoor for the update :)
Kind Regards

bk3d
BK
OctaneRender Team
OctaneRender Team
 
Posts: 1309
Joined: Mon Oct 31, 2016 7:54 pm
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