OctaneRender® for Maya® 3.08.3 - 12.53 [ OBSOLETE ]

Forums: OctaneRender® for Maya® 3.08.3 - 12.53 [ OBSOLETE ]
Sub forum for plugin releases

Moderator: JimStar

Re: OctaneRender® for Maya® 3.08.3 - 12.53 [ STABLE ]

Postby Jolbertoquini » Wed Sep 12, 2018 3:32 pm

Jolbertoquini Wed Sep 12, 2018 3:32 pm
Hi Bikram,

I checked and I find a bug with OSL scripts I will paste the scene here, is working but each time when I save the scene and open again the OSL script are ignore after I just change a little option then start working as should, I think for some reason is not saving correct the OSL still on the scene but is not loading correct.

Please check this with JIM is quite a big issue cause we can render in batch and cmd, OSL scripts which is quite the all point to support OSL.


Cheers,
JO
Attachments
working_not _load_OSL.jpg
Here when I open the scene and OSL are ignored, the look is different.
working.jpg
Here with OSL the right lookup, after I just select the OSL script node and had a quick modification on the setting to read again. but after save and open the scene is look like previous image.
Octane_3.08.3_12-53_v01.rar
Scene
(72.82 KiB) Downloaded 178 times
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
User avatar
Jolbertoquini
Licensed Customer
Licensed Customer
 
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London

Re: OctaneRender® for Maya® 3.08.3 - 12.53 [ STABLE ]

Postby Jolbertoquini » Wed Sep 12, 2018 3:38 pm

Jolbertoquini Wed Sep 12, 2018 3:38 pm
Hi Bikram,


me again the "BRDF Model" is broked on the IPR I need to restart everytime when I need to change for lookdev is quite bad the fact we need to restart each time we need to change, And standalone doesn't require to stop the preview to change this options please a fix on the shader option would be great.

Cheers,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
User avatar
Jolbertoquini
Licensed Customer
Licensed Customer
 
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London

Re: OctaneRender® for Maya® 3.08.3 - 12.53 [ STABLE ]

Postby Jolbertoquini » Wed Sep 12, 2018 4:32 pm

Jolbertoquini Wed Sep 12, 2018 4:32 pm
Hi Bikram,

One other feature is complete broked is the OSL camera, wrong options for load is showing "images and IES" options basically using the script of light :shock: , and the edit is broked we can't add any OSL camera script.

The OSL texture node has the right look but with the bug as mentioned before please we need make sure Jim is checking this features.

Cheers
JO
Attachments
Capture.JPG
Other issue, Here is no way to connect the projection node on osl cause the option or hided, the only way is a crasy hack to make work this need be better implemented also slider for number is jump crazy to on value bad slider. if I have unit set 1 so I slide a little bit I get 1000, million of unit, I know this is a mistake on script please fix like for the shader.
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
User avatar
Jolbertoquini
Licensed Customer
Licensed Customer
 
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London

Re: OctaneRender® for Maya® 3.08.3 - 12.53 [ STABLE ]

Postby coresign » Thu Sep 13, 2018 7:07 am

coresign Thu Sep 13, 2018 7:07 am
why I can't render out Maya Mash, both geometry type and instance type.
coresign
Licensed Customer
Licensed Customer
 
Posts: 30
Joined: Thu Jun 01, 2017 4:29 am

Re: OctaneRender® for Maya® 3.08.3 - 12.53 [ STABLE ]

Postby BK » Thu Sep 13, 2018 7:58 am

BK Thu Sep 13, 2018 7:58 am
Hi jo, thank you so much for reporting these issues. We have created tickets on our bug tracking system.

Hi coresign, try applying Octane material before you create Mash instancers and make sure the geometry is not under a group node.. We are currently working on to support this ASAP!!

Cheers
Kind Regards

bk3d
BK
OctaneRender Team
OctaneRender Team
 
Posts: 1320
Joined: Mon Oct 31, 2016 7:54 pm

Re: OctaneRender® for Maya® 3.08.3 - 12.53 [ STABLE ]

Postby coresign » Thu Sep 13, 2018 8:24 am

coresign Thu Sep 13, 2018 8:24 am
BK wrote:Hi jo, thank you so much for reporting these issues. We have created tickets on our bug tracking system.

Hi coresign, try applying Octane material before you create Mash instancers and make sure the geometry is not under a group node.. We are currently working on to support this ASAP!!

Cheers

Thanks
coresign
Licensed Customer
Licensed Customer
 
Posts: 30
Joined: Thu Jun 01, 2017 4:29 am

Re: OctaneRender® for Maya® 3.08.3 - 12.53 [ STABLE ]

Postby Braca » Fri Sep 14, 2018 3:46 am

Braca Fri Sep 14, 2018 3:46 am
Network rendering in batch render mode is not working in this version.

In the network preferences it is saying that slave is running, but the slaves GPU's are not used at all.

However in the IPR it works.
Braca
Licensed Customer
Licensed Customer
 
Posts: 65
Joined: Mon May 23, 2016 12:43 pm

Re: OctaneRender® for Maya® 3.08.3 - 12.53 [ STABLE ]

Postby BK » Fri Sep 14, 2018 4:08 am

BK Fri Sep 14, 2018 4:08 am
Braca wrote:Network rendering in batch render mode is not working in this version.



Hi Braca,

Thank you!! any error message or a screenshot would be helpful.. we are not able to reproduce it.
What do you see in Daemon screen during the Batch render?
Could you please copy the `Octane_daemon_log_flags.txt` inside [ C:\Program Files\OTOY\OctaneRender 3.08.3 ] and PM us the logs?

Try install the MSI afterburner [ https://www.msi.com/page/afterburner ] to monitor the Slave daemon GPU stats.
Before saving the Maya file, Enable the "All available slaves for batch" from Octane render tab and "Use all available GPUs at full power" from the CUDA devices to maximize the Daemon's GPU usage.

net_render_slave_log_flags.zip
(527 Bytes) Downloaded 183 times


Cheers
Kind Regards

bk3d
BK
OctaneRender Team
OctaneRender Team
 
Posts: 1320
Joined: Mon Oct 31, 2016 7:54 pm

Re: OctaneRender® for Maya® 3.08.3 - 12.53 [ STABLE ]

Postby Jolbertoquini » Tue Sep 18, 2018 10:08 am

Jolbertoquini Tue Sep 18, 2018 10:08 am
Hi Bikram,

News???on the updates...Please.

Cheers,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
User avatar
Jolbertoquini
Licensed Customer
Licensed Customer
 
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London

Re: OctaneRender® for Maya® 3.08.3 - 12.53 [ STABLE ]

Postby BK » Wed Sep 19, 2018 5:57 am

BK Wed Sep 19, 2018 5:57 am
Jolbertoquini wrote:Hi Bikram,

News???on the updates...Please.

Cheers,
JO



Hi Jo,

Yep, most of the reported bug has been fixed. Will try to release ASAP!!


Cheers
Kind Regards

bk3d
BK
OctaneRender Team
OctaneRender Team
 
Posts: 1320
Joined: Mon Oct 31, 2016 7:54 pm
Previous

Return to Releases


Who is online

Users browsing this forum: No registered users and 1 guest

Fri Apr 19, 2024 7:31 pm [ UTC ]