Renart wrote:Speaking of default settings.
Is it possible to get basic nodes already connected in the materials or textures? Like this we don't have to create a Transform or Projection node every single time. Same goes for the render settings (environement, kernel..) and other stuff etc.
A lot of Inputs are hidden in the material nodes. The way is currently working when creating shaders is really not convenient. Also when creating octane nodes, most of the time a default Maya projection node is attached and have to be deleted.
I would love to see all these small things improved to make sure the workflow is as smooth as possible. At the moment it's not really the case and I hope it will be changed
Oh! And support of more Maya feature would be awesome! (spotlights!)
As well as a custom Render windows maybe
I recently tried the plugin for Modo and I was very surprised to see how the plugin manage to translate Modo things pretty accurately without having to convert anything. The render is pretty close to the original Modo one but with the Octane magic touch.
These are my wish list and I'm sure I'm not the only one.
Keep up the good work!
Hi Renart,
Thank you for the feedback.
Jim has tried most of these request during our RnD phase, to automise/auto connect the nodes to ease the Octane for Maya workflow, however, we found lots of Maya API limitations.
We would still keep on finding ways to improve in our future releases.
cheers