Page 6 of 7

Re: OctaneRender® for Maya® 3.06.4 - 11.7[STABLE]

PostPosted: Mon Aug 21, 2017 7:28 am
by calus
BK wrote:The implementation of Global type is to save translation time allowing nonanimated objects merging into only one translation node. [ https://docs.otoy.com/MayaH/MayaPluginM ... yTypes.htm]

Hey Bikram,
the online help about Global Geometry Type is not up to date, I think.

The Global type was useful in V2, it could make rendering really faster in some cases:
Indeed, merging objects into one is a common trick to speed-up ray-scene intersections for old raytracers.

But since V3, Octane seems to use a more efficient acceleration structure making this trick useless.
In my tests, rendering is even slower with Global Geometry Type now, because of the additional "mesh merging" time.

In my opinion the Global type should be removed because it doesn't speed-up rendering anymore and breaks a lot of Octane features.
Or did you find a use-case where the Global Geometry Type has any advantage in V3 ?

Re: OctaneRender® for Maya® 3.06.4 - 11.7[STABLE]

PostPosted: Tue Aug 22, 2017 6:10 am
by BK
calus wrote:
BK wrote:The implementation of Global type is to save translation time allowing nonanimated objects merging into only one translation node. [ https://docs.otoy.com/MayaH/MayaPluginM ... yTypes.htm]

Hey Bikram,
the online help about Global Geometry Type is not up to date, I think.

The Global type was useful in V2, it could make rendering really faster in some cases:
Indeed, merging objects into one is a common trick to speed-up ray-scene intersections for old raytracers.

But since V3, Octane seems to use a more efficient acceleration structure making this trick useless.
In my tests, rendering is even slower with Global Geometry Type now, because of the additional "mesh merging" time.

In my opinion the Global type should be removed because it doesn't speed-up rendering anymore and breaks a lot of Octane features.
Or did you find a use-case where the Global Geometry Type has any advantage in V3 ?


Hi Pascal,

We are currently waiting for the plugin to finish the refactor, that is why our documentation for Octane for Maya is not up to date on Global Geometry type.

Thank you so much for testing the Global geometry type.

We would surely consider this with our team whether to remove or keep it.

I will keep you informed from time to time.

Thanks again !!

Re: OctaneRender® for Maya® 3.06.4 - 11.7[STABLE]

PostPosted: Wed Aug 23, 2017 5:56 pm
by p3taoctane
Geometry type

I have some mesh spheres that are animated on and off in visibility on the maya visibility node and the mesh is set to reshapable proxy as they are attached to a bend deformer.

Render window does not update this visibility feature.... is there any setting that I can key frame in Octane Render settings that will enable these to update in the render viewer for Octane render?

Thanks

Peter

Re: OctaneRender® for Maya® 3.06.4 - 11.7[STABLE]

PostPosted: Wed Aug 23, 2017 6:13 pm
by calus
p3taoctane wrote:Geometry type

I have some mesh spheres that are animated on and off in visibility on the maya visibility node and the mesh is set to reshapable proxy as they are attached to a bend deformer.

Render window does not update this visibility feature.... is there any setting that I can key frame in Octane Render settings that will enable these to update in the render viewer for Octane render?

Thanks

Peter

Strange, this should work, if visibility is not updated in IPR for Reshapable Proxies, well this is a bug ...
I can't check now but I didn't notice this problem before,
trying to guess :

- Maybe you have the "animation mode" in render setting set to "Full" and should be set to "Movable proxies" for this to work ?
- Or maybe this is the visibility of the shape that you have animated and this only work if you animate visibility at the transform level ?

Re: OctaneRender® for Maya® 3.06.4 - 11.7[STABLE]

PostPosted: Fri Aug 25, 2017 5:08 am
by BK
calus wrote:
p3taoctane wrote:Geometry type

I have some mesh spheres that are animated on and off in visibility on the maya visibility node and the mesh is set to reshapable proxy as they are attached to a bend deformer.

Render window does not update this visibility feature.... is there any setting that I can key frame in Octane Render settings that will enable these to update in the render viewer for Octane render?

Thanks

Peter

Strange, this should work, if visibility is not updated in IPR for Reshapable Proxies, well this is a bug ...
I can't check now but I didn't notice this problem before,
trying to guess :

- Maybe you have the "animation mode" in render setting set to "Full" and should be set to "Movable proxies" for this to work ?
- Or maybe this is the visibility of the shape that you have animated and this only work if you animate visibility at the transform level ?



@ Calus, thanks for the response.

@Peter, Are you still having the issue on animating the Maya visibility? Please try the attached scene and let us know.

Launch the IPR and scroll the time slider, the sphere should disappear on 10th frame. Cheers !!

Re: OctaneRender® for Maya® 3.06.4 - 11.7[STABLE]

PostPosted: Fri Aug 25, 2017 9:15 pm
by p3taoctane
Thanks I just needed to refresh teh IPR and it worked

Peter

Re: OctaneRender® for Maya® 3.06.4 - 11.7[STABLE]

PostPosted: Wed Sep 20, 2017 6:32 am
by itsallgoode9
Considering, in the following "months" there will be no Maya 2018 support, no bug fixes and no feature additions, would you mind letting us know some some sort update on progress of the refactoring of the plugin? Now that it's been over a month since your last update, any update yet on what "months" means (will we get any update or support in 2017 etc)?

Re: OctaneRender® for Maya® 3.06.4 - 11.7[STABLE]

PostPosted: Thu Sep 21, 2017 4:55 am
by coilbook
abeoctane wrote:Hi, with this version of the plugin, the render hags randomly with the next error:

Octane engine log:
CUDA error 719 on device 3: unspecified launch failure
CUDA error 719 on device 2: unspecified launch failure
CUDA error 719 on device 0: unspecified launch failure
CUDA error 719 on device 1: unspecified launch failure
-> kernel execution failed(report)
-> kernel execution failed(report)
-> failed to launch kernel(ptBrdf2)
-> failed to launch kernel(init4)
device 0: path tracing kernel failed
CUDA error 719 on device 2: unspecified launch failure
CUDA error 719 on device 3: unspecified launch failure
-> failed to copy memory from device.
-> failed to launch kernel(ptBrdf2)
device 1: path tracing kernel failed
device 3: path tracing kernel failed
device 2: path tracing kernel failed

My gpus are 3x780ti and 1x1080


hi were you able to fix this error? I am getting it a lot especially with VDBs Thank you

Re: OctaneRender® for Maya® 3.06.4 - 11.7[STABLE]

PostPosted: Thu Sep 21, 2017 6:24 am
by BK
coilbook wrote:
abeoctane wrote:Hi, with this version of the plugin, the render hags randomly with the next error:

Octane engine log:
CUDA error 719 on device 3: unspecified launch failure
CUDA error 719 on device 2: unspecified launch failure
CUDA error 719 on device 0: unspecified launch failure
CUDA error 719 on device 1: unspecified launch failure
-> kernel execution failed(report)
-> kernel execution failed(report)
-> failed to launch kernel(ptBrdf2)
-> failed to launch kernel(init4)
device 0: path tracing kernel failed
CUDA error 719 on device 2: unspecified launch failure
CUDA error 719 on device 3: unspecified launch failure
-> failed to copy memory from device.
-> failed to launch kernel(ptBrdf2)
device 1: path tracing kernel failed
device 3: path tracing kernel failed
device 2: path tracing kernel failed

My gpus are 3x780ti and 1x1080


hi were you able to fix this error? I am getting it a lot especially with VDBs Thank you


Hi, coilbook,

Are you using multiple instances of Maya? Is there any other CUDA enabled application opened?

This could be related to CUDA driver too?
Would you please try to uninstall and reinstall the driver.



Let us know how it goes!!!

Re: OctaneRender® for Maya® 3.06.4 - 11.7[STABLE]

PostPosted: Thu Sep 21, 2017 6:26 am
by BK
itsallgoode9 wrote:Considering, in the following "months" there will be no Maya 2018 support, no bug fixes and no feature additions, would you mind letting us know some some sort update on progress of the refactoring of the plugin? Now that it's been over a month since your last update, any update yet on what "months" means (will we get any update or support in 2017 etc)?



Hi, itsallgoode9,

My apology for the delays in updating everyone on the forum.

We are constantly in touch with ADN team since this is a major refactoring, however, it is progressing according to as we planned.
There would be lots of improvement and the plugin will run much efficiently. It will also support the older versions too.

At this stage, we do not have a proper build yet, as the work is mostly based of RnDs shuffling back and forth.

We will definitely get updates on latest SDKs for 2016, 2016.5, 2017 and 2018 as soon as we finish the refactor.

There would be an announcement on the forum regarding the timeline hopefully in a month or two. Thanks again for your patience.