OctaneRender® for Maya® 3.06 - 10.21 [OBSOLETE]

Forums: OctaneRender® for Maya® 3.06 - 10.21 [OBSOLETE]
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Re: OctaneRender® for Maya® 3.06 - 10.21 [STABLE]

Postby BK » Thu May 18, 2017 2:03 am

BK Thu May 18, 2017 2:03 am
renmaxhb wrote:another bug,poly will lost matrerial when copy abc poly at instance


Hi renmaxhb :)

Sorry for the late response. Can you please confirm if it still does when you refresh IPR also what happens when you hit render?
Kind Regards

bk3d
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Re: OctaneRender® for Maya® 3.06 - 10.21 [STABLE]

Postby BK » Thu May 18, 2017 3:06 am

BK Thu May 18, 2017 3:06 am
Hi Jo :)

Thanks for reporting this. We are looking into this now, hopefully will get it fixed as soon as possible for you.
Kind Regards

bk3d
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Re: OctaneRender® for Maya® 3.06 - 10.21 [STABLE]

Postby renmaxhb » Thu May 18, 2017 6:16 am

renmaxhb Thu May 18, 2017 6:16 am
BK wrote:
renmaxhb wrote:another bug,poly will lost matrerial when copy abc poly at instance


Hi renmaxhb :)

Sorry for the late response. Can you please confirm if it still does when you refresh IPR also what happens when you hit render?


I sure ,I render one maya file of my project with 6 renderfarm, the first frame lost material in every deadline task.

This will be same in mayabachrender .
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Re: OctaneRender® for Maya® 3.06 - 10.21 [STABLE]

Postby renmaxhb » Tue May 23, 2017 8:42 am

renmaxhb Tue May 23, 2017 8:42 am
hi,BK,


where is the fix vision,


Let it go? :roll:
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Re: OctaneRender® for Maya® 3.06 - 10.21 [STABLE]

Postby calus » Tue May 23, 2017 9:09 am

calus Tue May 23, 2017 9:09 am
The separate "Layer Reflections" pass name is wrong, it should not use the _refl suffix, which is already used for the "Reflection" pass.

BUG : Layer Reflection pass overrides the Reflection pass at render time.

Separate passes should just use the user-defined Exr Channel names so these mistakes with the hard-coded names could not happen.
Pascal ANDRE
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