calus wrote:Why do we have only a SDK update release ?
are we back to the old Maya plugin development style, with zero development or information for months apart from updating the Octane SDk ?
This is becoming ridiculous, Bikram why do you make the release post instead of JimStar ?
Why can't we have any information on the road-map or what is going on with development?
And why no users are never consulted before implementing features in such an absurd way, and with absurd priorities,
we users are stuck for ever with these non-sens workflows and these half implemented unusable features in the Maya plugin.
Or did JimStar gave-up again on the Maya plugin and will only update the Octane Core SDKs like 2 years ago ?
Obviously having more than one developer working on the plugin as Otoy was hoping never hapent for some reason,
So do we have zero developer now ?
We would appreciate if Otoy for once was honest about the Maya plugin development difficulties before it's too late and users are too angry...
gah5118 wrote:another side note regarding expand/collapse, I just tried it with a material node... when i hit collapse... the entire node evaporated. bug?
Goldorak wrote:Expanding the Maya team towards parity with the V3 Max team is our highest priority, full stop.
renmaxhb wrote:must click the texture reload button every time
BK wrote:renmaxhb wrote:must click the texture reload button every time
thanks for reporting on this issue. It is already on our bug tracking system and we will get it fixed in the next build. sorry for the inconvenience.
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