OctaneRender® for Maya® 3.06 (test 4) - 10.15 [OBSOLETE]

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Re: OctaneRender® for Maya® 3.06 (test 4) - 10.15 [TEST]

Postby calus » Fri Mar 31, 2017 4:58 am

calus Fri Mar 31, 2017 4:58 am
renmaxhb wrote:calus,
I found this happened when motionblure is active :ugeek:

Arg, I didn't check motion-blur before, you 're right my DirectX workaround doesn't work anymore with motionblur,
I have to render with motion-blur this week-end and we won't have a release fix before monday at best :cry:

I had to go back to plugin version 9.41 to avoid this bug,
bye bye adaptive sampling ....
Pascal ANDRE
--------------------
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4x GTX 1070, driver 430.39
--------------------

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Join MAYA OCTANE USERS Skype discussion here :
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Re: OctaneRender® for Maya® 3.06 (test 4) - 10.15 [TEST]

Postby renmaxhb » Fri Mar 31, 2017 9:59 am

renmaxhb Fri Mar 31, 2017 9:59 am
calus wrote:
renmaxhb wrote:calus,
I found this happened when motionblure is active :ugeek:

Arg, I didn't check motion-blur before, you 're right my DirectX workaround doesn't work anymore with motionblur,
I have to render with motion-blur this week-end and we won't have a release fix before monday at best :cry:

I had to go back to plugin version 9.41 to avoid this bug,
bye bye adaptive sampling ....



The secend frame is right,so havenot to version 9.41 :D
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Re: OctaneRender® for Maya® 3.06 (test 4) - 10.15 [TEST]

Postby Rikk The Gaijin » Sat Apr 01, 2017 7:05 am

Rikk The Gaijin Sat Apr 01, 2017 7:05 am
JimStar wrote:Postponed new internal MB features implementations to later feature-releases.


What's MB?
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Re: OctaneRender® for Maya® 3.06 (test 4) - 10.15 [TEST]

Postby calus » Sat Apr 01, 2017 7:22 am

calus Sat Apr 01, 2017 7:22 am
Rikk The Gaijin wrote:What's MB?

MB = Motion Blur
Pascal ANDRE
--------------------
Maya 2019, Windows 7, 128 GB RAM
4x GTX 1070, driver 430.39
--------------------

--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
--------------------
calus
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Posts: 1306
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