OctaneRender® for Maya® 3.06 (test 3) - 10.6 [OBSOLETE]

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OctaneRender® for Maya® 3.06 (test 3) - 10.6 [OBSOLETE]

Postby JimStar » Mon Mar 13, 2017 11:29 pm

JimStar Mon Mar 13, 2017 11:29 pm
This is a TEST version, so be prepared to have some issues. Don't use it for production.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems, 2015, 2016, 2016.5 and 2017 64-bit on Linux operating systems, and 2016, 2016.5 and 2017 64-bit on OSX operating systems (including and above 10.9).

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of Octan eRender™ Standalone on your machine.


For network slave and daemon please download standalone installer here:
viewtopic.php?f=33&t=60015


Quick fix release

CHANGES SINCE THE PREVIOUS VERSION

  • Implemented a support of Bump/Normal maps in material converter.
  • Minor fixes...


Windows

DOWNLOAD

OctaneRender for Maya 10.6


Linux

Installation:
- Just run the installer to see its command line keys.

DOWNLOAD

OctaneRender for Maya - 10.6 Linux


OSX

Installation:
- Just run the autoinstaller file.

DOWNLOAD

OctaneRender for Maya - 10.6 OSX
Last edited by JimStar on Wed Mar 15, 2017 3:30 am, edited 1 time in total.
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Re: OctaneRender® for Maya® 3.06 (test 3) - 10.6 [TEST]

Postby Tharso » Tue Mar 14, 2017 2:53 pm

Tharso Tue Mar 14, 2017 2:53 pm
Single material coversion is not working yet?
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Re: OctaneRender® for Maya® 3.06 (test 3) - 10.6 [TEST]

Postby calus » Tue Mar 14, 2017 8:09 pm

calus Tue Mar 14, 2017 8:09 pm
Tharso wrote:Single material coversion is not working yet?

that's weird "convert selection material" doesn't fail here,
but I can see it doesn't work the same as "convert all materials",
the first option in render setting is not respected...

Also, I see other weird things in the converter, but need more testing...
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