OctaneRender® for Maya® 3.05.2 - 9.17 [OBSOLETE]

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OctaneRender® for Maya® 3.05.2 - 9.17 [OBSOLETE]

Postby JimStar » Thu Jan 05, 2017 3:23 am

JimStar Thu Jan 05, 2017 3:23 am
Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems, 2017 64-bit on Linux operating systems, and 2017 64-bit on OSX operating systems (including and above 10.9).

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of Octan eRender™ Standalone on your machine.


For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=58323


CHANGES SINCE THE PREVIOUS VERSION

  • New 3.05.2 engine.
  • Particles motion blur rendering is improved. Scenes having died/born particles must be rendered better now. Current rendering engine still has some issues, so some newly born particles may not be visible in some frames when MB is enabled. Died particles MB export is not supported in current version.
  • Minor fixes and improvements...


Windows

DOWNLOAD

OctaneRender for Maya 9.17

OctaneRender for Maya DEMO 9.17


Linux

Installation:
- Just run the installer to see its command line keys.

DOWNLOAD

OctaneRender for Maya - 9.17 Linux

OctaneRender for Maya DEMO - 9.17 Linux


OSX

Installation:
- Just run the autoinstaller file.

DOWNLOAD

OctaneRender for Maya - 9.17 OSX

OctaneRender for Maya DEMO - 9.17 OSX
Last edited by JimStar on Fri Jan 06, 2017 12:46 am, edited 1 time in total.
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Re: OctaneRender® for Maya® 3.05.2 - 9.17 [STABLE]

Postby calus » Thu Jan 05, 2017 9:36 am

calus Thu Jan 05, 2017 9:36 am
JimStar wrote:[*] Particles motion blur rendering is improved. Scenes having died/born particles must be rendered better now.

Yes it'fine now :)

This also fixes the messed-up randomColor for born particles,
but for some reason dead particles still mess-up the random color.
RandomColorDeadParticlesBug.mb.zip
(69.27 KiB) Downloaded 170 times

I guess the way the plugin deals with dead particles now, is to set their matrices to 0 in the A_TRANSFORMS array,
so that's strange randomColor should work in this case.

Thinking about animated visibility export in general,
maybe the matrice set to 0 in the A_TRANSFORMS array to make the instance invisible
is also a good way to deal with animated visibility export for any geometry ?

JimStar wrote:some newly born particles may not be visible in some frames when MB is enabled.

If a particle motion-blur is interpolated between Time1 and Time2 and the particle doesn't exist at Time1, this is to be expected.

Testing the plugin behavior for this case but with normal geometry, I discovered a new bug:
MBanimatedVisibilityCrash.zip
(15.51 KiB) Downloaded 175 times

This scene crash Maya if I try to render frame 1.
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