OctaneRender® for Maya® 3.05t3 - 9.9 [OBSOLETE]

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OctaneRender® for Maya® 3.05t3 - 9.9 [OBSOLETE]

Postby JimStar » Wed Dec 07, 2016 4:17 am

JimStar Wed Dec 07, 2016 4:17 am
Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems, 2017 64-bit on Linux operating systems, and 2017 64-bit on OSX operating systems (including and above 10.9).

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine.


For network slave and daemon please download standalone installer here:
viewtopic.php?f=33&t=57897


CHANGES SINCE THE PREVIOUS VERSION

  • Integrated 3.05 test 3 engine. The LiveDB bug must be gone now, as well as OSX batch rendering must be working now. This engine version tests rounded edges functionality changes.
  • Minor fixes and improvements...


Windows

DOWNLOAD

OctaneRender for Maya 3.05t3 - 9.9


Linux

Installation:
- Just run the installer to see its command line keys.

DOWNLOAD

OctaneRender for Maya - 9.9 Linux


OSX

Installation:
- Just run the autoinstaller file.

DOWNLOAD

OctaneRender for Maya - 9.9 OSX
Last edited by JimStar on Wed Dec 07, 2016 11:36 pm, edited 1 time in total.
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Re: OctaneRender® for Maya® 3.05t3 - 9.9 [STABLE]

Postby sirenesoong » Wed Dec 07, 2016 4:33 pm

sirenesoong Wed Dec 07, 2016 4:33 pm
hI,
I have problems with this stable versione and the preview 3.04.5 - 9.8 Win: After 2-5 render the render inside Maya the process colapse and give me only a black rectangle as result. Then I must restart Maya (and sometime computer). I have the same problem with 2 different computer with GTX 1080. Not had problems with the preview v.2

Thanks for help
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Re: OctaneRender® for Maya® 3.05t3 - 9.9 [STABLE]

Postby Jolbertoquini » Wed Dec 07, 2016 5:30 pm

Jolbertoquini Wed Dec 07, 2016 5:30 pm
Hi Jim,

I check this version and still missing the baking options? Is no way to setup the "Baking group ID". On the mesh at "Octane attributes", aswell the camera options seams broked. just placed but renders black.

I think the export fixes would be great to.
https://render.otoy.com/forum/viewtopic.php?f=110&t=57817

And the scene Scale options for the fluids I send you a scene before to test so we can get the right look for the fluids, we can set the looks cause of the scale gave us issues.
https://render.otoy.com/forum/viewtopic.php?f=109&t=57857#p297386

Hope we can get things on the right track, thanks Guys.

Best,
JO
Octane Render for Maya.
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Re: OctaneRender® for Maya® 3.05t3 - 9.9 [STABLE]

Postby calus » Wed Dec 07, 2016 6:33 pm

calus Wed Dec 07, 2016 6:33 pm
I just noticed, geometry types now default to scatter instead of global, Yeah ! :)

It seems the ray intersection in octaneV3 is finally optimized enough,
and this old trick to merge all geometry into one (AKA global geometry type) is obsolete now.

I didn't compare seriously the render times but if it's confirmed,
the global type don't have any purpose anymore even for still image rendering.
(other than causing lot of problem in Maya and confusing people).

why not get rid of it completely ?
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Re: OctaneRender® for Maya® 3.05t3 - 9.9 [STABLE]

Postby Joss » Wed Dec 07, 2016 11:06 pm

Joss Wed Dec 07, 2016 11:06 pm
1. Camera AE is much better now, sections are collapsed by default, and AE window loading much faster.
But i just found that random controls in "Octane imager" section doesn't work:
While Exposure, Vignetting and White Balance work just fine, the rest controls like Response and Saturation doesn't affect image at all.
(By the way, what units Exposure uses? Stops?)

2. Can we have any sane way to control the texture environment rotation?
Right now octaneSunSkyTransform transformations doesn't affect env. texture at all, and attempts to use transformation nodes on that texture, simply lead to some unpredictable results. Can we have octaneSunSkyTransform TRS attributes actually working for that matter?

3. Support for more projection types for texture is needed. Angular, Mirrored ball, Cylindrical, maybe Cross, I'm not sure.

4. Is it just me, or attaching scattering media node to diffuse material does not affect that material at all?

5. Please, please, please - support native Maya shaders. And even some third-party ones, like Redshift, Arnold, alShaders.
Native internal translation, that's not that hard. The only thing that prevents Octane from being used widely by everyone is incompatibiity with existing materials. Make it transparent for user, and you will remove a huge headache for everyone.

6. Something seriously wrong going on in Octane Viewer in Hypershade window with orbiting around rendered sample. Every time I'm trying to orbit, camera simply flying away to the outer space, and there's no way to reset it(reset on ctrl-left click would be good idea btw)

Other than that it works pretty stable.
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