OctaneRender for Maya 2020.2.1-19.11 [OBSOLETE]

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OctaneRender for Maya 2020.2.1-19.11 [OBSOLETE]

Postby JimStar » Wed Mar 31, 2021 1:26 am

JimStar Wed Mar 31, 2021 1:26 am
Otoy® is proud to announce the availability of a new OctaneRender™ for Maya® Version 2020.2
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2017, 2018, 2019 and 2020 64-bit on Windows, Linux and OSX operating systems.

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 419.17 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.

Octane for Maya masterclass:
https://www.youtube.com/watch?v=fANBzifhSow&list=PLTqdDmFtprFkzaBM7cmp8ZipQCNupDD0H


Changelog and the installers for Octane Standalone are here:
OctaneRender Standalone 2020.2.1


Changes since version 19.10:

  • Improved the translation speed for big animated scenes.
  • Workaround for non-constant topology meshes issue.


=================================
Subscription Enterprise Downloads
=================================

OctaneRender for Maya Enterprise [Windows]

OctaneRender for Maya Enterprise [Linux]

OctaneRender for Maya Enterprise [MacOS]


=================================
Subscription Studio Downloads
=================================

OctaneRender for Maya Studio [Windows]

OctaneRender for Maya Studio [Linux]

OctaneRender for Maya Studio [MacOS]


=================================
DEMO Downloads
=================================

OctaneRender for Maya DEMO [Windows]

OctaneRender for Maya DEMO [Linux]

OctaneRender for Maya DEMO [MacOS]
Last edited by JimStar on Tue Apr 13, 2021 11:01 pm, edited 1 time in total.
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Re: OctaneRender for Maya 2020.2.1-19.11 [STABLE]

Postby hgarrou » Wed Mar 31, 2021 10:44 am

hgarrou Wed Mar 31, 2021 10:44 am
You're the very best, jim. Thanks for this.

Are you currently planning to include support for maya 2022? In the next release, perhaps?
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Re: OctaneRender for Maya 2020.2.1-19.11 [STABLE]

Postby fil3d » Mon Apr 05, 2021 6:43 pm

fil3d Mon Apr 05, 2021 6:43 pm
1) Urgently need a "Lens shift" setting (inside the camera)
It hasn't been in the interface for three years.
If it is already inside the octane, could you name the mel code?

This option allows you to move the camera and render part of the image. Excellent solution for high resolution rendering.

2) You also don't have region rendering settings like in c4d
3) RTX acceleration gives a big boost, thanks!
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Re: OctaneRender for Maya 2020.2.1-19.11 [STABLE]

Postby JimStar » Mon Apr 05, 2021 7:52 pm

JimStar Mon Apr 05, 2021 7:52 pm
fil3d wrote:... You also don't have region rendering settings like in c4d ...

This is not C4D plugin.
Everything you ask here is available in Maya plugin, it is just done Maya way. All functionality you mention is plugin-agnostic in Maya, you do this in Maya the same as with other renderers - following the Autodesk manuals.
I know the Maya plugin manual is not good enough so far, not all functionality is described there. But as far as I know - guys are working on it currently to make it better...
If you don't find how to do all this in Maya, I'm sure BK can explain you how to set things up...

1.png


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Re: OctaneRender for Maya 2020.2.1-19.11 [STABLE]

Postby Jolbertoquini » Wed Apr 07, 2021 8:20 am

Jolbertoquini Wed Apr 07, 2021 8:20 am
fil3d wrote:1) Urgently need a "Lens shift" setting (inside the camera)
It hasn't been in the interface for three years.
If it is already inside the octane, could you name the mel code?

This option allows you to move the camera and render part of the image. Excellent solution for high resolution rendering.

2) You also don't have region rendering settings like in c4d
3) RTX acceleration gives a big boost, thanks!


yes this is film offset every plug name different based on the DCC plug functionality and usual workflow, right now make sense on Maya so change as C4D won't make sense for Maya users, with film offset you can do the math and render patches we did the multiple times so is possible, I guess you know you need calculate the crop factor to have the same main focal lens when you put together in photoshop like film aspect ration divide by two means 4 patches and then film offset 0.5,-0.5 and etc.
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Re: OctaneRender for Maya 2020.2.1-19.11 [STABLE]

Postby fil3d » Sat Apr 10, 2021 8:54 am

fil3d Sat Apr 10, 2021 8:54 am
Thanks for the tip on "Lens shift"!

Any advice on how you can make the visible outline of the octane light source?
When we look at it in 2D mode, at an angle of 90 degrees, only its arrow is visible.
The light source itself disappears. Is it a feature of maya or octane?
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Re: OctaneRender for Maya 2020.2.1-19.11 [STABLE]

Postby itsallgoode9 » Sun Apr 11, 2021 7:06 pm

itsallgoode9 Sun Apr 11, 2021 7:06 pm
fil3d wrote:Thanks for the tip on "Lens shift"!

Any advice on how you can make the visible outline of the octane light source?
When we look at it in 2D mode, at an angle of 90 degrees, only its arrow is visible.
The light source itself disappears. Is it a feature of maya or octane?


Yes, please add this, the octane lights are impossible to see in the viewport.
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Re: OctaneRender for Maya 2020.2.1-19.11 [STABLE]

Postby Jolbertoquini » Mon Apr 12, 2021 8:30 am

Jolbertoquini Mon Apr 12, 2021 8:30 am
Morning Guys,

Hi Jim can we have an update of the engine as the commercial release is 2020.2.3?

Cheers,
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