Renart wrote:Hi!
Thanks for the good work, the new implementation feels better, even tho is not perfect yet of course.
I noticed an issue on my side, I don't know if it's the case for everyone. But I can't manage to make Octane works with MASH instanced object.
for example, if I take a simple sphere to create a MASH network (geometry or instanced), the instanced sphere will be invisible.
But if you use the viewport Octane render, you will still be able to see a mask of them, like the screenshot.
Any idea how to fix that?
Also, conerning the viewport. How to refresh it? For instant in my screenshot the sphere is supposed to be hidden but we still can see it in the viewport.
It was working on the previous versions.
Thanks
Hi Renart,
Thank you so much for your feedback and testing the Beta version!!
Try changing the
Animator Data as
Force Load of the geometry and Mash instance Transform node in the attribute editor.
If the Geometry vertices are animated then we would need to set this in Shape node.
You can set the
Frames pre-cache as 0 to refresh in the viewport render but it may slow down when you scrub the timeline as Maya feeds data every frame to our engine.
Please let us know how it goes.
cheers