OctaneRender® for Maya® 3.08RC4 - 12.27-Beta[ OBSOLETE ]

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Re: OctaneRender® for Maya® 3.08RC4 - 12.27-Beta

Postby BK » Thu Apr 19, 2018 3:54 am

BK Thu Apr 19, 2018 3:54 am
Tharso wrote:Hi,

When I change in main settings MB samples per frame, sometimes my object changes size or desappeas .
edit: in conjunction with Motion Blur shutter time. Maybe I dont know how to setup the right way. Looks to me that dont work always the same way.

thx


Hi Tharso,

What's the shutter time value maybe it's too high? Are you using any Frames to pre-cache?
And the MB samples per frames can be used to smooth the flow of the motion blur on the fast moving objects.
You can also override the global samples per frame by the Object settings samples per frame.

cheers
Kind Regards

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Re: OctaneRender® for Maya® 3.08RC4 - 12.27-Beta

Postby BK » Fri Apr 20, 2018 4:24 am

BK Fri Apr 20, 2018 4:24 am
zurakan wrote:It work confirm this option Visibilty checkbox can turn off when rendering



Hi Zurakan,

Thanks for confirming.

The visible on reflection option is currently yet to supported but you can try using the .osl file attached. Add an Octane OSL texture to Opacity pin on the cherry material.

VisReflSwd.7z
(234 Bytes) Downloaded 200 times
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Re: OctaneRender® for Maya® 3.08RC4 - 12.27-Beta

Postby Jolbertoquini » Fri Apr 20, 2018 6:17 pm

Jolbertoquini Fri Apr 20, 2018 6:17 pm
zurakan wrote:hello R&D team (BK and jimstar )
I test this version
and i have issue to my work

please look at images in attachment , i explain in picture


Hi Zurakan,

I don't understand your point about reflection visibility looks like you ask a new features it's is not related on the plug maybe you should also give a message at Standalone section and also on the support add on request of feature.

But my understand you don't want see the other cherries reflected on then? why you just set less glossy depth for that?
also if is not that maybe if you are speaking about the actually emission to be visible on specular or not this is a new feature.

okay maybe I just didn't understood the point maybe.

Cheers,
JO
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Re: OctaneRender® for Maya® 3.08RC4 - 12.27-Beta

Postby Jolbertoquini » Fri Apr 20, 2018 6:20 pm

Jolbertoquini Fri Apr 20, 2018 6:20 pm
vfxm wrote:Hi Bk,

Thank your for the explanation, I'm Ok with changing the value in the xyz field, i hope to see it implemented like in 3ds Max someday

please check the image below

https://pasteboard.co/HhhgQno.png



I agree the max version is fun but would make time for Jim to setup, what about just fixed and have as usual plug was not bad before and it was working with a good preview of the light? @Bikram do you know why Jim didn't fixed that yet on the sunsky node?
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Re: OctaneRender® for Maya® 3.08RC4 - 12.27-Beta

Postby Jolbertoquini » Fri Apr 20, 2018 6:24 pm

Jolbertoquini Fri Apr 20, 2018 6:24 pm
Hi Bikram,

Me again, sorry the silence for while, I have been busy on production, I was testing the plug I think is missing some fixes which you probably know, I would like to know if you have a quick Idea on a new version with the 3.08 support which as fixed the issues on the standalone? Also do you Guys have news from Autodesk to fix the mesh exporter?

If you don't mind to let me know would be great. I wish you guys a great weekend ahead.

Cheers,
JO
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Re: OctaneRender® for Maya® 3.08RC4 - 12.27-Beta

Postby BK » Mon Apr 23, 2018 5:43 am

BK Mon Apr 23, 2018 5:43 am
Jolbertoquini wrote:Hi Bikram,

I agree the max version is fun but would make time for Jim to setup, what about just fixed and have as usual plug was not bad before and it was working with a good preview of the light? @Bikram do you know why Jim didn't fixed that yet on the sunsky node?

Me again, sorry the silence for while, I have been busy on production, I was testing the plug I think is missing some fixes which you probably know, I would like to know if you have a quick Idea on a new version with the 3.08 support which as fixed the issues on the standalone? Also do you Guys have news from Autodesk to fix the mesh exporter?

If you don't mind to let me know would be great. I wish you guys a great weekend ahead.

Cheers,
JO


Hi Jo,

Jim has told us that Sunsky is currently translating as locator node due to backward file compatibility support. So not sure yet if we could go back to good old Sunsky controller but it is working as SA.

Regarding the 3.08 stable build, we would try to release a build hopefully this week if everything goes well according to plan. Unfortunately, Autodesk hasn't got back to us regarding the scene context driven API support yet. We will try to follow up otherwise have to wait until 2018.3 update.

Cheers & have a great weekend !!
Kind Regards

bk3d
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Re: OctaneRender® for Maya® 3.08RC4 - 12.27-Beta

Postby Renart » Fri Apr 27, 2018 7:09 pm

Renart Fri Apr 27, 2018 7:09 pm
Hi!

Thanks for the good work, the new implementation feels better, even tho is not perfect yet of course.


I noticed an issue on my side, I don't know if it's the case for everyone. But I can't manage to make Octane works with MASH instanced object.

for example, if I take a simple sphere to create a MASH network (geometry or instanced), the instanced sphere will be invisible.
But if you use the viewport Octane render, you will still be able to see a mask of them, like the screenshot.

Any idea how to fix that?

Also, conerning the viewport. How to refresh it? For instant in my screenshot the sphere is supposed to be hidden but we still can see it in the viewport.

It was working on the previous versions.

Thanks
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Re: OctaneRender® for Maya® 3.08RC4 - 12.27-Beta

Postby Tharso » Fri Apr 27, 2018 8:30 pm

Tharso Fri Apr 27, 2018 8:30 pm
Hello,

My batch render is not matching my camera in position, but is was working. The only thing I changed was 30fps to 24fps. What more am I doing wrong?

Image

edit: If I do a batch render for example frame 90 and 91 the render is ok but if I start from beggining in render 90 dont match more.
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Re: OctaneRender® for Maya® 3.08RC4 - 12.27-Beta

Postby BK » Sat Apr 28, 2018 1:03 am

BK Sat Apr 28, 2018 1:03 am
Renart wrote:Hi!

Thanks for the good work, the new implementation feels better, even tho is not perfect yet of course.


I noticed an issue on my side, I don't know if it's the case for everyone. But I can't manage to make Octane works with MASH instanced object.

for example, if I take a simple sphere to create a MASH network (geometry or instanced), the instanced sphere will be invisible.
But if you use the viewport Octane render, you will still be able to see a mask of them, like the screenshot.

Any idea how to fix that?

Also, conerning the viewport. How to refresh it? For instant in my screenshot the sphere is supposed to be hidden but we still can see it in the viewport.

It was working on the previous versions.

Thanks


Hi Renart,

Thank you so much for your feedback and testing the Beta version!!

Try changing the Animator Data as Force Load of the geometry and Mash instance Transform node in the attribute editor.
If the Geometry vertices are animated then we would need to set this in Shape node.

2018-04-28 12_41_17-Autodesk Maya 2018 - Student Version_ C__Users_bk_Documents_maya_projects_defaul.png


You can set the Frames pre-cache as 0 to refresh in the viewport render but it may slow down when you scrub the timeline as Maya feeds data every frame to our engine.

Please let us know how it goes.

cheers
Kind Regards

bk3d
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Re: OctaneRender® for Maya® 3.08RC4 - 12.27-Beta

Postby BK » Sat Apr 28, 2018 1:22 am

BK Sat Apr 28, 2018 1:22 am
Tharso wrote:Hello,

My batch render is not matching my camera in position, but is was working. The only thing I changed was 30fps to 24fps. What more am I doing wrong?

Image

edit: If I do a batch render for example frame 90 and 91 the render is ok but if I start from beggining in render 90 dont match more.


Hi Tharso,

Please set the same fps for both batch and Ipr render ie, 24fps. hope this would help!! cheers
Kind Regards

bk3d
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