Hi,
It would be great to be able to have the choice to use or not the subnetwork inside the octane material builder.
In previous octane version we could create node directly at the root of the shop.
Now we are force to use a subtnework to build our shader.
I find overkill to have to dive each time in a subnetwork when my shader is just a simple glossy.
in fact i have to do the following :
- create subnet
- dive in subnet
- create glossy
- plug the glossy output to the subnet output
- leave the subnet
- plug the subnet output in the shop output
=> 6 steps
it would be cool to be able to
- create glossy
- plug it to the shop output
=> 2 steps
I find that the behavior in octane standalone is great. You have the choice to build directly your nodes and if you want to you can pack them in a subnet.
To be able to do so i have to create my node in the subtnet and CTRL+X / CTRL+V them each time.
Cheers
E