LocalDB Render Targets

Forums: LocalDB Render Targets
Sub forum for feature requests etc

Moderator: juanjgon

LocalDB Render Targets

Postby fantome » Fri Mar 02, 2018 3:05 pm

fantome Fri Mar 02, 2018 3:05 pm
Hi Guys,

That would be nice to have the ability to create octane standalone render targets node graph and be able to import them directly into houdini throw the localDb importer.
Would it be doable from a theorical pov ? or does houdini API can't allow this ?

Cheers
E
User avatar
fantome
Licensed Customer
Licensed Customer
 
Posts: 266
Joined: Wed Dec 16, 2015 3:38 pm

Re: LocalDB Render Targets

Postby juanjgon » Thu Mar 08, 2018 10:53 pm

juanjgon Thu Mar 08, 2018 10:53 pm
Well, in theory, this should be possible. Any Octane VOP nodes tree can be assigned as a render target, even one imported from the localdb. I'm not sure if it is going to be useful because all the parameters are going to be expanded with new nodes and so on, but in theory should be possible.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: LocalDB Render Targets

Postby fantome » Tue Mar 13, 2018 10:21 am

fantome Tue Mar 13, 2018 10:21 am
Thanks for your answer Juanjgon !

For the moment we have inside houdini:
- the default prebuild render target
- the custom / home made VOP render target

I have a set of custom made render target that i copy between my hip files.
I also have a couple of custom made render target in octane standalone.

My idea was to merge and centralise this by :
- creating a set of custom render targets inside standalone
- store them in my local DB
- be able to grab them in Houdini / Maya / or Standalone throw the LocalDB

At the moment :
- i can import custom made render target throw localDB in standalone
- but this doesn't work for the moment in H , as some standalone node are not recognize in H.

But it's not a big deal to copy my custom node from scene to scene.

Cheers
E
User avatar
fantome
Licensed Customer
Licensed Customer
 
Posts: 266
Joined: Wed Dec 16, 2015 3:38 pm

Re: LocalDB Render Targets

Postby juanjgon » Tue Mar 13, 2018 5:19 pm

juanjgon Tue Mar 13, 2018 5:19 pm
What Standalone nodes (related to the render target) are not recognized by the Houdini plugin? In any case, to work with custom render target (or materials) configurations across your Houdini projects, you should think about building HDAs with them.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Return to User Requests


Who is online

Users browsing this forum: No registered users and 1 guest

Thu Mar 28, 2024 6:56 pm [ UTC ]