Auto conversion of Houdini Light into a mesh.

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Auto conversion of Houdini Light into a mesh.

Postby fantome » Wed Nov 23, 2016 7:39 am

fantome Wed Nov 23, 2016 7:39 am
That would be nice if the plugin could allow us to use houdini default light.

Basically we can use :
- a spot light
- a line light
- a grid light
- a disk light
- a sphere light
- a tube light
- a distant light
Then the corresponding polygon object is automatically created in the back.

I know the maxwell v3 plugin was able to do this, and as maxwell also rely only on real object to light a scene it must be doable.

Cheers
E
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Re: Auto conversion of Houdini Light into a mesh.

Postby juanjgon » Wed Nov 23, 2016 8:57 am

juanjgon Wed Nov 23, 2016 8:57 am
Hi,

Yes, in theory it is possible. I have this feature in my TODO list, so at some point I'll include in the plugin the basic support of some of the Houdini lights.

Thanks,
-Juanjo
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Re: Auto conversion of Houdini Light into a mesh.

Postby fantome » Wed Nov 23, 2016 9:25 am

fantome Wed Nov 23, 2016 9:25 am
Thanks for the very fast feedback Juanjo ! :)
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