texture layering node or at least an Add node?

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Re: texture layering node or at least an Add node?

Postby juanjgon » Tue Jun 14, 2016 7:53 am

juanjgon Tue Jun 14, 2016 7:53 am
Yes, probably. Try it to see how it works.

-Juanjo
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Re: texture layering node or at least an Add node?

Postby WhyGee » Tue Jun 14, 2016 8:45 am

WhyGee Tue Jun 14, 2016 8:45 am
It works beautifully! Also the vertex color blending is correct as opposed to the 16million color bitmap lookup I saw in another post somewhere.

Thanks alot!
Yaniv
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vertex_color.JPG
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Re: texture layering node or at least an Add node?

Postby juanjgon » Tue Jun 14, 2016 8:50 am

juanjgon Tue Jun 14, 2016 8:50 am
Cool! It is a good workaround to store point/vertex attributes data until we have the proper attributes support. You can use the three available UV maps in Octane to store up to two float values in each one, and later use the UVW projection node to get these values for shading.

Thanks!
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Re: texture layering node or at least an Add node?

Postby WhyGee » Tue Jun 14, 2016 8:55 am

WhyGee Tue Jun 14, 2016 8:55 am
obviously not limited to color, alpha also works and any attribute. I guess only limited by the number of uv sets that octane can read.
good enough for now, relieved that I can do this project in octane and not mantra :)
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vertex_color2.JPG
vertex_color_and_alpha2.JPG
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Re: texture layering node or at least an Add node?

Postby WhyGee » Tue Nov 08, 2016 8:09 am

WhyGee Tue Nov 08, 2016 8:09 am
in case someone needs an explanation, I hope the attached files are helpful.

Yaniv
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vertex_color_to_uvs.rar
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