by WhyGee » Fri Jun 10, 2016 5:19 pm
WhyGee
Fri Jun 10, 2016 5:19 pm
Not sure if that would a possible use for it but would the scripted node allow a temporary implementation of Adding 2 colors together? If so, can u expose this node in Houdini?
My workflow is (at SOP level) taking vertex color and writing it out as uvs. for example red -> uv[0], green -> uv[1] and blue -> uv2[0]. Then inside the octane shader I could use the projectionUVW to get these values and map gradients for each color channel and this is where the add node would come in.
Attached is a sample render of multiplying 3 gradients together which is obviously incorrect but I think shows promise that it could potentially work.
I'm also trying to think of an HSV approach but I can't find a way to connect a gradient (vector output) to a float input of say, a color correction node.
If you have any ideas to make this happen it would greatly help me with a current project.
Thank you
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