by juanjgon » Sat Feb 27, 2016 9:38 am
juanjgon
Sat Feb 27, 2016 9:38 am
Not yet, sorry, study the support of the packed primitives is in my roadmap for this 3.x dev cycle ... anyway packed primitives are something really complex to support in external engines, with a lot of features related to the internal Houdini and Mantra architecture, that are not easy or even useful to be supported by other engines.
Packed prims was designed to load and/or generate geometry at render time. To render a packed primitive in Octane, the plugin is going to need to load, unpack and cook all the underlying data at loading time, because as you can understand Octane can't native render the packed prims. So finally all the benefices of the packed primitives are lost, and the scene loading time can be large than using regular not packed geometry.
From my point of view, support the native .orbx scene files, loaded as proxy objects with instancing support, can be a more useful feature for the plugin to save memory and scene file size.
Anyway I will make some tests and study if load packed primitives can be useful in Octane.
-Juanjo