Render unconnected frames

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Render unconnected frames

Postby mirocreative » Thu Nov 17, 2022 7:43 am

mirocreative Thu Nov 17, 2022 7:43 am
Hey Team,

from time to time we use a render farm to render projects and we do have dropped or incorrect frames. We tend to render these locally as it is much faster, but Houdini doesn't come with an option to render single, unconnected frames.

Is there any chance to add a batch feature for single frames or some sort of a TOP setup to feed single frame data into Octane ROP? We did try to set up a TOP solution but it's a hit or miss - for some reason it doesn't work for all of our projects.

Thanks!

Chris.
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Re: Render unconnected frames

Postby juanjgon » Wed Nov 30, 2022 11:05 pm

juanjgon Wed Nov 30, 2022 11:05 pm
I'm unaware of any solution for rendering arbitrary frames out of the box, but you could write an hython rendering script to do that. It should be a matter of modifying the Octane ROP node render ranges for each frame and render it.

You have some ideas about it here:
https://forums.odforce.net/topic/16331- ... s-at-once/

Thanks,
-Juanjo
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Re: Render unconnected frames

Postby mirocreative » Mon Dec 05, 2022 6:25 pm

mirocreative Mon Dec 05, 2022 6:25 pm
juanjgon wrote:I'm unaware of any solution for rendering arbitrary frames out of the box, but you could write an hython rendering script to do that. It should be a matter of modifying the Octane ROP node render ranges for each frame and render it.

You have some ideas about it here:
https://forums.odforce.net/topic/16331- ... s-at-once/

Thanks,
-Juanjo


Sure, I'll check the thread, we tried to do something similar, but for some reason it works for only specific scenes - no clue why 8-)
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