Baking from HighPoly

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Baking from HighPoly

Postby seriawp » Tue Aug 02, 2022 12:42 am

seriawp Tue Aug 02, 2022 12:42 am
:roll: Hello juanjgon! I need couple very important thing for me!

1. Baking texture direct to Lowpoly, but without using lowpoly itself. I prepared realy simple scene for example. Need bake this result, from hipoly render to lowPoly mesh camera. (maybe it's calling - camera mapping)
How to do it? is it possible to implement this?

It would be cool if we could also bake render passes like AO and Normal. But not necessarily!

Simple Scene for axample: https://drive.google.com/file/d/1q5-g-2rln0Hr4jvapNghZcj-63rC6pxY
Image
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Re: Baking from HighPoly

Postby juanjgon » Tue Aug 09, 2022 9:51 am

juanjgon Tue Aug 09, 2022 9:51 am
I'm not an expert in texture baking at all, but as far as I know, Octane can bake the current object shading and lighting to texture maps that later you could apply to any other object with the same UVs, even a low poly one. Not sure if this is what you are looking for, but this is how Octane works.

Thanks,
-Juanjo
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Re: Baking from HighPoly

Postby seriawp » Sat Aug 13, 2022 10:33 am

seriawp Sat Aug 13, 2022 10:33 am
juanjgon wrote:I'm not an expert in texture baking at all, but as far as I know, Octane can bake the current object shading and lighting to texture maps that later you could apply to any other object with the same UVs, even a low poly one. Not sure if this is what you are looking for, but this is how Octane works.

Thanks,
-Juanjo


You're right, that's not what I meant.
Highpoly do not have UV, and it is necessary that shading and lighting from Highpoly bake to lowpoly UV in same position. :?
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Re: Baking from HighPoly

Postby juanjgon » Sun Aug 14, 2022 8:56 am

juanjgon Sun Aug 14, 2022 8:56 am
I think that Octane doesn't have this kind of tool. You need at least one UV map to bake the lighting and apply the textures to the lowpoly object.

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-Juanjo
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