Hello juanjgon! I need couple very important thing for me!
1. Baking texture direct to Lowpoly, but without using lowpoly itself. I prepared realy simple scene for example. Need bake this result, from hipoly render to lowPoly mesh camera. (maybe it's calling - camera mapping)
How to do it? is it possible to implement this?
It would be cool if we could also bake render passes like AO and Normal. But not necessarily!
Simple Scene for axample: https://drive.google.com/file/d/1q5-g-2rln0Hr4jvapNghZcj-63rC6pxY