Octane Network Top level OGL textures

Forums: Octane Network Top level OGL textures
Sub forum for feature requests etc

Moderator: juanjgon

Octane Network Top level OGL textures

Postby blobbybarack » Tue Aug 28, 2018 1:12 am

blobbybarack Tue Aug 28, 2018 1:12 am
Could be very handy to have some OGL texture slot into the Octane Network shaders top level.
In some context can be very usefullto have a texture in viewport as reference.
Thanks Juan.
blobbybarack
Licensed Customer
Licensed Customer
 
Posts: 142
Joined: Sun Feb 03, 2013 9:11 pm
Location: Paris

Re: Octane Network Top level OGL textures

Postby juanjgon » Mon Sep 03, 2018 9:19 am

juanjgon Mon Sep 03, 2018 9:19 am
Hi,

I think that we had talked about this topic before. In short, you can build an HDA with your materials and textures workflow, adding the needed OpenGL tags to support this shading workflow in the viewports.

Check these links:
http://www.sidefx.com/docs/houdini/shade/opengl
http://www.sidefx.com/docs/houdini/prop ... l.html#ogl

Or even this introduction video:
https://vimeo.com/212603065#t=37m0s

Hope it helps,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 5989
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Return to User Requests


Who is online

Users browsing this forum: No registered users and 2 guests

Tue Oct 23, 2018 11:35 pm [ UTC ]