Packed geo instancing

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Packed geo instancing

Postby galleon27 » Thu May 13, 2021 8:41 pm

galleon27 Thu May 13, 2021 8:41 pm
It seems that packed geo instancing always works like its in Full Scene Reload, as in when Rendering mode is set to Update scene, it still needs to process in every single frame.
The usual way of instancing, with instance sop, works fine. I have attached a quick video showing the speed between the two.
Attachments

[ Play Quicktime file ] instance_test.mp4 [ 3.39 MiB | Viewed 1020 times ]

Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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galleon27
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Re: Packed geo instancing

Postby juanjgon » Thu May 13, 2021 8:47 pm

juanjgon Thu May 13, 2021 8:47 pm
Yes, sorry. This is a known limitation. The packed geo instancing forces a full scene reload. If this has a big impact in your scene rendering time, you should switch to conventional instancing.

Thanks,
-Juanjo
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Re: Packed geo instancing

Postby galleon27 » Thu May 13, 2021 8:55 pm

galleon27 Thu May 13, 2021 8:55 pm
juanjgon wrote:Yes, sorry. This is a known limitation. The packed geo instancing forces a full scene reload. If this has a big impact in your scene rendering time, you should switch to conventional instancing.

Thanks,
-Juanjo


Oh ok. Good to know. Guess i'll have to switch. Thanks for the info.

Cheers.
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