When dissolving or drawing geometry on over time, the scene will render properly in the IPR on each frame. However when I try to render the animation range, if the rendering range starts on a frame where no points or primitives exist yet, from that point on, the frame renders completely empty. If I have multiple meshes inside one geo context with various material assignments and begin the batch render on a frame where at least one primitive exists in the scene, the geometry updates but the materials never get assigned... just the material of that first face for all others in the scene. MotionBlur is off globally. This used to work properly in previous versions (this is a pretty common need).
thanks,
Matt
details:
WIndows 10 pro, AMD threadripper 2990wx
Dual RTX titan
128 GB ram
Nvidia Driver 441.28
Octane_2020.1.0.8_Houdini_18.0.416_Win64
houdini 18.0.416