Light passes don't premult correctly

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Light passes don't premult correctly

Postby ptunstall » Mon May 27, 2019 6:47 pm

ptunstall Mon May 27, 2019 6:47 pm
Hey so lighting passes don't premult correctly in compositing. I've linked the HIP file and render below.

SCENE: https://www.dropbox.com/s/lf4w14gpl95jl ... e.zip?dl=0
EXR: https://www.dropbox.com/s/iyfqmgrvfhml5 ... 1.exr?dl=0
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Re: Light passes don't premult correctly

Postby juanjgon » Mon May 27, 2019 8:17 pm

juanjgon Mon May 27, 2019 8:17 pm
Hi,

What problem do you have exactly with the light passes? According to the docs, they must be added together to recreate the original render in post.
https://docs.otoy.com/StandaloneH_STA/S ... Passes.htm

Thanks,
-Juanjo
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Re: Light passes don't premult correctly

Postby ptunstall » Mon May 27, 2019 8:57 pm

ptunstall Mon May 27, 2019 8:57 pm
Yes traditionally adding them back together has worked. If you were to checkout the exr linked you'll see that doing this reveals an illuminated edge akin to unpremutliplied renders. Even if I premilt them again the edge still shows up.
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Re: Light passes don't premult correctly

Postby juanjgon » Mon May 27, 2019 9:39 pm

juanjgon Mon May 27, 2019 9:39 pm
So, did this feature work fine before? Do you know the latest Octane version where it was working fine?

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Re: Light passes don't premult correctly

Postby ptunstall » Mon May 27, 2019 11:35 pm

ptunstall Mon May 27, 2019 11:35 pm
Yes we've used this feature a lot in 4. I haven't used it much since moving to 2018.
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Re: Light passes don't premult correctly

Postby juanjgon » Wed May 29, 2019 9:18 pm

juanjgon Wed May 29, 2019 9:18 pm
Sorry, can you please send us the .orbx file from the scene used to render these to light passes? I've been trying to reproduce the problem using your Houdini scene, but somehow I can't get this kind of lighting, so I'm not sure if I can see the same problem here.

Thanks for your help!
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Re: Light passes don't premult correctly

Postby ptunstall » Fri May 31, 2019 3:27 am

ptunstall Fri May 31, 2019 3:27 am
sorry for delay:

https://www.dropbox.com/s/0oj5pfpbqheld ... .orbx?dl=0

You can see the issue easily in standalone. Just select ln1 or ln2 in the viewpoint.

I'm using multiple rops and also layers maybe it's something to do with layers?
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Re: Light passes don't premult correctly

Postby ptunstall » Wed Jun 05, 2019 2:07 pm

ptunstall Wed Jun 05, 2019 2:07 pm
Any info on this?
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Re: Light passes don't premult correctly

Postby juanjgon » Wed Jun 05, 2019 2:21 pm

juanjgon Wed Jun 05, 2019 2:21 pm
Hope, sorry, not yet. I've sent the scene to the core devs to check it, but I have no news yet.

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