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Problem with 3d mouse

PostPosted: Fri Nov 30, 2018 11:29 am
by blobbybarack
When opengl window is on 3d mouse support is temporally disable.
Should be normal if opengl window is the current active window but same scenario if Houdini window is active. Kinda weird.
When opengl window is closed everything go back to normal.
I guess this is hard to investigate if you don't have any 3d mouse but maybe you have an idea.

http://www.sidefx.com/docs/houdini/basics/3dmouse.html

Re: Problem with 3d mouse

PostPosted: Fri Nov 30, 2018 4:42 pm
by juanjgon
Hi,

Sorry for this issue. I'll try to investigate what could be the problem, but I'm not sure if a solution is going to be easy. Somehow probably the native OpenGL window used by the IPR is breaking the 3d mouse events system.

Replacing this raw OpenGL IPR window for a proper Qt5 based floating or dockable window is a planned feature. Probably with it your problem is going to be resolved.

Thanks,
-Juanjo

Re: Problem with 3d mouse

PostPosted: Fri Nov 30, 2018 9:27 pm
by blobbybarack
Yeah making sence and i'm confortable with this. Tons of more important issues on earth anyway. :D