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Rendering Not Working (Octane VR for C4D)

PostPosted: Wed Nov 15, 2017 2:43 am
by fedoragfx
]So whenever I try to do a render in the picture viewer, all I get is a black image, and down below it says "updating.." until about 40 seconds later when it stops.
C4D viewport renders work perfectly fine, and so does the live viewer window. I am only rendering @720p with direct lighting (500 samples)
I am using depth of field if that makes a difference

here is what happens in picture viewer
Screenshot_1.png


vs what happens in viewport render
Screenshot_2.png


My octane version is OctaneVR 3.06.2 and c4d is R16 Studio

Re: Rendering Not Working (Octane VR for C4D)

PostPosted: Wed Nov 15, 2017 2:59 am
by fedoragfx
updated my signiture with my OS and hardware if that makes a difference

Re: Rendering Not Working (Octane VR for C4D)

PostPosted: Wed Nov 15, 2017 10:48 am
by bepeg4d
Hi fedoragfx,
please, refer to the Maxon Cinema 4D section of the Otoy forum, when you have questions about c4doctane:
viewforum.php?f=30
Please, go to c4d menu Script/Console and post a screenshoot of the output log.
More likely you have different settings in Hyper Nurds objects between rendering preview, Live View, aand finalnrendering, Picture Viewer:
Performance Tricks and Pitfalls on Renderings
Decrease the subdivision to reduce the polygon count, your GPU has not to much VRAM to working with.
You can also decrease the Parallel Sampling to 1 in the kernel settings, to have a bit more of free VRAM, but the rendering speed is also reduced.
With more system RAM, you can also enable the Out-of-core option, in order to move all the textures in scene from VRAM to RAM, and have more space for geometry, but 8GB are not enough:
Out-of-core
And last, but not least, Win 10 has a known issue with available VRAM:
viewtopic.php?f=12&t=51992
ciao beppe