camera keyframe bad interpolation issue ...

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camera keyframe bad interpolation issue ...

Postby gui2one » Sun May 21, 2017 3:57 pm

gui2one Sun May 21, 2017 3:57 pm
Hi, I don't really know if octane is really at fault here, but I never had this bug before in houdini.

I have a relatively large scene , several millions of polygons, but no issue with memory amount.
the only animated object is the camera, and it is only animated on the translate x param with to 2 keyframes and a linear interpolation ... could not do simpler ...

the issue is : when rendering the animation to disk, the camera "misses" a bunch interpolation values , witch results in the camera stopping right in the middle of a mouvement that should be continuous of course ...
And the bug does not happen every time at the same frame, it's pretty random actually.
I tried to merge the elements in a new empty hip file : same result.
I think I can pretty much tell that it Octane having an issue, because I tried baking all keyframes on the camera and I still have the issue.

Has anyone experienced something resembling that ?
---------------------------------
Windows 10 |NVIDIA RTX TITAN - 24GB| i9-9900K | 64GB RAM
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Re: camera keyframe bad interpolation issue ...

Postby juanjgon » Mon May 22, 2017 9:50 am

juanjgon Mon May 22, 2017 9:50 am
Hi,

Weird issue. Sorry, I have not seen this problem before, and I can't reproduce it with my test scenes. Can you please send me a sample scene with this issue to try to reproduce it here?

Thanks,
-Juanjo
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Re: camera keyframe bad interpolation issue ...

Postby WhyGee » Wed May 24, 2017 10:14 am

WhyGee Wed May 24, 2017 10:14 am
I've also had this issue and had to scale down the scene to resolve it.
The camera had little "jitters" in the rendered animation that were not there in the viewport and resolved when the scene was scaled down.

Thanks
Yaniv
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