Hi, I don't really know if octane is really at fault here, but I never had this bug before in houdini.
I have a relatively large scene , several millions of polygons, but no issue with memory amount.
the only animated object is the camera, and it is only animated on the translate x param with to 2 keyframes and a linear interpolation ... could not do simpler ...
the issue is : when rendering the animation to disk, the camera "misses" a bunch interpolation values , witch results in the camera stopping right in the middle of a mouvement that should be continuous of course ...
And the bug does not happen every time at the same frame, it's pretty random actually.
I tried to merge the elements in a new empty hip file : same result.
I think I can pretty much tell that it Octane having an issue, because I tried baking all keyframes on the camera and I still have the issue.
Has anyone experienced something resembling that ?