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Before posting a bug report, please check the following: 1. That the issue has not already been disclosed 2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone) Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it. A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.) B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.) C. RAM Capacity (i.e. 6 GB) D. Nvidia driver version (i.e. 7.50, 7.5.22) E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.) F. OctaneRender plugin version (i.e. v2.25 - 2.21) G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
What I was trying to do was to render a volume sliced in the middle (front/back) by the clipping plane in order to composite an undetermined middle layer (otherwise would've done a cutout render). I tried rendering a deep image but for some reason I keep running into gpu memory limitations. I have 2 titan X and the volume is rather simple. for deep rendering I need to enable it both on the rop and target nodes correct? anyways, workaround suggestions would be most helpful. Thank you Yaniv
Hmm, I am not sure about how to make a slice with a near and far planes in Octane. Anyway yes, the deep rendering must be enabled in the kernel node to be computed, and in the ROP node to write the file. Perhaps you could play with the kernel max. depth samples and depth tolerance parameters to see if this can help with the memory issues.