MagnusL3D wrote:But Houdini does not recognize the NodeSwitchers input and output pinns datatype and basically destroys the HDA if you try to connect it out (luckeliy I have backups).
juanjgon wrote:Sorry, but this is something that I can't reproduce here. The HDAs with the node switcher inside work fine here. In fact, for example, the current Render Target HDA has a lot of these nodes. What are the exact steps to reproduce this problem?
juanjgon wrote:About the mix texture node and displacement, I'm afraid that currently the displacement only works with the texture image node linked directly to the displacement input. No other nodes are compatible with this feature.
Is there any chance we could get the mix node working with Displace ? Or is there another workaround ?
Baking is not an option unfortunately for me as I'm already using the 3 uv sets (it's on a flip sim).
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